hl2dm
Map
dm_cannon
robot
15 Jan 2026
dm
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
It's similar to my last map. But it puts more emphasis on unconventional architecture and cares less about extreme detail.
I heard it reminds people of Halo in a way because it has many edges and 90 degree angles. I think there is indeed a similarity although I did not intend to copy the Halo style.
The map got bigger than I first intended. I started with a few areas and connected them with paths. In the process I underestimated how the paths add up to a lot of space. This is especially true since I didn't use narrow hallways but tried to make cool areas out of it.
In the end it took rather a lot of time to finish it. It was one and a half years since I started to build the first blocks. But it only took so long because I pretty much stopped working on it during my semesters and picked it up again in the holidays. So it took a while but it was not _that_ much work.
'r1' at the end of the filename means 'revision 1'. I had to recompile the map because it obviously could not be run on a dedicated server (well, it could be run but nobody could join it... it worked fine on a local server though...)
The r1 version is identical to the original version ... just fixed that bug with the dedicated server.
What else is there to say? Give it a go and I hope you like it :)
Original source: https://gamebanana.com/mods/61948
Note: This map was automatically uploaded by a bot.
unconventional
architecture
halo
32
Final/Stable
File Details
Filename
dm_cannon_r1.bsp
MD5 Hash
e3d3dbfc80...
Path
/hl2dm/map/...
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