css
Map
zm_gamershelter_v2
robotics
20 Jan 2026
zm
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
This is a map based on looking good and being balanced for game play. It's fully optimized for the OB engine (in light of my first version). It has a good selection of soundscapes, lighting effects and breakable walls/floors that give zombies a balanced playthrough with those who can make impossible to break barricades. There are several areas to hide, barricade, and camp, each with it's pro and con scenario. There is a power console which can be broken to darken the interior, which also causes several things within the map to disable and several other effects.
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The map includes two secretes, A combination to the floodgates to flood the underground, and a secret room. The secret room cannot be used to survive, and can only be occupied by one person per round, for thirty seconds before they are teleported out (you have the option to choose your destination if you decide to leave before the thirty seconds are up)
Original source: https://gamebanana.com/mods/131888
Note: This map was automatically uploaded by a bot.
zm_gamershelter_v2
survival
36
Final/Stable
File Details
Filename
zm_gamershelter_v2.bsp
MD5 Hash
64f2fb6688...
Path
/css/map/...
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