css Map

zm_gamershelter_v2

robotics 20 Jan 2026 zm

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
zm_gamershelter_v2 for css screenshot
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Description

This is a map based on looking good and being balanced for game play. It's fully optimized for the OB engine (in light of my first version). It has a good selection of soundscapes, lighting effects and breakable walls/floors that give zombies a balanced playthrough with those who can make impossible to break barricades. There are several areas to hide, barricade, and camp, each with it's pro and con scenario. There is a power console which can be broken to darken the interior, which also causes several things within the map to disable and several other effects. ________________ The map includes two secretes, A combination to the floodgates to flood the underground, and a secret room. The secret room cannot be used to survive, and can only be occupied by one person per round, for thirty seconds before they are teleported out (you have the option to choose your destination if you decide to leave before the thirty seconds are up) Original source: https://gamebanana.com/mods/131888 Note: This map was automatically uploaded by a bot.
zm_gamershelter_v2 survival 36 Final/Stable

File Details

Filename zm_gamershelter_v2.bsp
MD5 Hash 64f2fb6688...
Path /css/map/...

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