hl2dm Map

dm_playground_enhanced

robot 15 Jan 2026 dm

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.

Description

Map: dm_playground_enhanced Map Type: deathmatch Rel: 3/1/2008 Author: Mike Jones - [EM] Moike_the_Squid Email: Moike_the_Squid@yahoo.com Spawns: 7 Size: 5.80 megs - Screenshots: http://moike.net/gallery/index.php?spgmGal=dm_playground_enhanced - Download http://moike.net/hl2-maps/dm_playground_enhanced.zip - Emanon Systems HL2DM Dedicated Deathmatch Server with the map in rotation moike.fatlens.com ~ 64.124.140.210:27015 - Credit for the base design goes to Nipper, this map was originally a conversion of Nipper's CS:S map 'playground_x_s_d' Feedback Appreciated... #### Updates since the release of dm_playground_deluxe (rel ~ 12/18/2005) #### - Fixed the tram system. Trams are visible, larger, easier to get in and out of now, and the button logic system is flawless. - Skybox improved, live video feed via a 'monitor' to a 1/16th scale model of the map inside the skybox so players inside the skybox can look down and see what is going on inside the map realtime. - Skybox teleport fixed. Props that teleport into the skybox via the tunnel no longer get stuck in the skybox floor surface. - Yet again more optimization/gameplay performance tweaks - reduced r_decal_overflow errors, overall FPS boosts. - Lighting improvements. Changed the 'mood' of the map to more mid-afternoon, brightened up some of the darker areas of the map. #### Updates since the release of dm_playground_final_rc2 (rel ~ 07/24/05) #### - Redesigned playfield geometry for improved gameplay - Removed some ambient_generic entities to reduce overhead - More optimization/gameplay performance tweaks - big FPS boost during 10+ player play. - Improved textures/lighting - Major hidden bonus feature #### Updates since the release of dm_playground_final_rc1 (rel ~ 7/20/05): #### - Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play - Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places #### Updates since the release of dm_playground (rel ~ 6/10/05): #### - Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now. Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across the way, detonate. Happy explosive death follows. - Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience. Thanks for the suggestion. - The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you wish you could huck at people while standing in line at the DMV. - Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier. - More optimization/gameplay performance tweaks. - A couple hidden bonuses #### Updates since the release of dm_playground_beta (rel ~ 3/16/05): #### - Greatly improved overall FPS, heavy optimization, much zippier gameplay - Redesigned playfield geometry to be less camper friendly - Complete texture tweaking/rescaling - New detailed skybox - Removed the water tower Original source: https://gamebanana.com/mods/62686 Note: This map was automatically uploaded by a bot.
playground fort plywood 16 Final/Stable

File Details

Filename dm_playground_enhanced.bsp
MD5 Hash d45aaa4811...
Path /hl2dm/map/...

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