"drawback.underground"
{
	"dsp" "1"

	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"

		"wave"	"ambient\water\corridor_water.wav"
	}

	"playrandom"
	{
		"time"		"2,8"
		"volume"	"0.2,0.5"
		"pitch"		"90,105"

		"rndwave"
		{
			"wave"	"ambient\levels\prison\inside_battle2.wav"						"wave"	"ambient\levels\prison\inside_battle1.wav"
			"wave"	"ambient\levels\prison\inside_battle3.wav"
			"wave"	"ambient\levels\prison\inside_battle4.wav"
			"wave"	"ambient\levels\prison\inside_battle5.wav"
		}
	}
}

"drawback.inside"
{
	"dsp" "1"

	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"

		"wave"	"ambient\atmosphere\ambience6.wav"
	}

	"playrandom"
	{
		"time"		"2,8"
		"volume"	"0.1,0.4"
		"pitch"		"90,105"

		"rndwave"
		{
			"wave"	"ambient\levels\prison\inside_battle2.wav"						"wave"	"ambient\levels\prison\inside_battle1.wav"
			"wave"	"ambient\levels\prison\inside_battle3.wav"
			"wave"	"ambient\levels\prison\inside_battle4.wav"
			"wave"	"ambient\levels\prison\inside_battle5.wav"
		}
	}
}