css Map

cs_Pawtucket_beta1

robotics 20 Jan 2026 cs

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cs_Pawtucket_beta1 for css screenshot
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Description

Author: Titan1x77 Name: cs_pawtucket_beta1 Release notes: .nav, custom textures and radar overviews are packed into the BSP Type: Hostage rescue; 64 spawns, 16v16 is ideal for this map. Description: Medium/large intense map with quick routes to hostages, spawns are scattered and CT's can rush either area holding hosties quickly and in most cases beat the T's if they spawn in other area of hosties. Garage doors can be operated and even broken. Which will cause doors to fall and crush anyone under them. Ct's must rush and not let T's camp in many hiding places. This map may seem T sided until CT's find the quick routes and the many rescue zones located around the map. I suggest looking at the map overlay while spectating before jumping into this somewhat overly complicated map. Lot's of breakable doors and floors, and even 2 shotguns laying around. Lot's of hiding areas and secret areas not noticed at first glance. Build notes: Completely redone from the DE version.... sat on my hard drive for months, possibly a year now. Black ops has taken up my time during that period. Enjoy! Original source: https://gamebanana.com/mods/100330 Note: This map was automatically uploaded by a bot.
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File Details

Filename cs_pawtucket_beta1.bsp
MD5 Hash 1a8731d362...
Path /css/map/...

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