tf2
Map
ba_amazonjungle_v4a
robotics
20 Jan 2026
ba
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
This map has been remade and superseded by mayanjungle. This will be left up as legacy and archival, but please use mayanjungle it's so much betterJungle themed outdoor jailbreak map.NOTE: This map was designed under the assumption that certain classes don't have movement abilities (scout double jump, demo charge, pyro thermal thrusters). If your server has these enabled, certain minigames will be easier for reds and may be unbalanced.Minigames:-Boss Fight-Bunny Hop-Climb-Crush Game-“Diner”-Disco-Dodge Course-Fall Game-Four Corners-Jeopardy-Jumprope-Maze-Minefield-Nine Square-Obby-Payload Deathrun-Soccer-Speedrun-Strafe Race-Sweeper-Vs. SentryFinal edict count is at highest 1446 at the first millisecond of the round, though it is immediately reduced to 1060 the next millisecond. The only chance that this will crash is if your server has a lot of concurrent edicts that stick around between rounds or exist on players in large quantity.Map features easily found ammo spots, with no methods of rebelling that require you to be "in the know," since I feel that makes it unfair to newer players. Any secret that is hidden is one that does not have any significant effect on gameplay and is for vanity purposes.Map features a helicopter based prisoner escape, with some easy to follow clues to help figure out the escape route. Map features an Admin Hungergames, in a room directly below armory (noclip required). There's also a button that gives everyone the ability to turn others into gold statues (a la saxxy/golden pan).Difficult to balance due to limited testing environment. I hope the trees are enough to make snipers not oppressive around the map.Information for server owners:CellsNames - cell_doorCellsButton - open_cellsFreeday coordinates: X -160, Y -704, Z -64 (recommended)Red Warday coordinates: X -4800, Y 928, Z 96 (recommended)Warday coordinates are chosen under the assumption that the most viable warday location for blues is Disco, and thus spawning reds near there would make it impossible for blues to reach it before being in the crosshairs of reds. If you find that another wayday location is preferred, these red warday coordinates can be changed to suit that location of your choice.
Original source: https://gamebanana.com/mods/302109
Note: This map was automatically uploaded by a bot.
tf2
File Details
Filename
ba_amazonjungle_v4a.bsp
MD5 Hash
8bffc84938...
Path
/tf2/map/...
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