css
Map
Ze_Parking_v3_1
robotics
20 Jan 2026
Ze
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
Specifications :
- 64 players
- afk teleport
- cubemap
- particles
- 4 weapons
- 1 controled weapon
- level system (with buttons to change difficulties for admin)
There is 3 levels with 2 difficulties, The levels get longer when you win it, it's working like that :
- Level 1 = Level 1 (5 min)
- Level 2 = Level 1 + level 2 (7/8 min)
- Level 3 = Level 1 + level 2 + level 3 (9 min)
**The story :**
********* NEWS FLASH ************
That's crazy, there is zombies everywhere !! YES ZOMBIES !!!
Army is here to help for the evacuation, but they are almost all gone !!
oh no what is it ..... ahhhhh
*************END*****************
You are the last survivors, the last messages invite us to evacuate to the parking in the middle of the city but they won't wait for long time !
Let's go ! but be carefull, there is still some zombies around us.
V3_1
- fix bug that can make run again and again the warmup round
- fix proxi mine, there was only 5 i/o 15
- fix ammo disp, sometime you didn't get bullet
- fix lvl change from 2 normal to lvl 3 xtrem (system changed)
- modify climb part on broken ramp (clip)
- adding visual effect on alarm cars
- reduc time of stuck for CT on alarm cars (-1s), also the alarm get disable for 5s once someone touch the cars (to avoid huge stuck players)
- moving back the cover on 1st floor, it's was too big, too much CT didn't cover
- 100pts for players who have access to special weapons
- change the special weapons access for less bug and players who try hard to get push again and again
V3_0 :
- fix bug map on level 2, you was able to avoid the bomb
- more difficulties with alarm car which stuck you
- adding 1 floor for level 1
- there is now a warmup round, find a good spot, you can go at different places that you can't reach after
- there is 3 new weapons that you can only take is you win the level
- the leveling system is more simple, you will change of level if you reach the last cover point
- modify cover points : 1st floor, truck floor with exploding roof, last cover point for level 2 (tower are back) and level 3 you should wait before go on the roof
- weapons are filtered, no spam is possible
- modify flamethrower burning and limit the proxi_mines quantity
- new minigun and proxi mine models
- adding some light on weapon to know when they are ready
- adding some kind of wall on the access ramp, ct can't shoot zombies back
- modify lot of timming
- now weapons spawn randomly (minigun, flamethrower, grenade launcher and proxi mines)
- remove the play everywhere sound from the minigun, and change is working
- adding colorcorrection when extrem mode is on
- breaking floor that lead to stairs before elevator is now very longer (10s to wait instead 4s before)
V2a :
- fix crash at the end of level2
- timming adjustment
- some little way modification on floor 12 / 13
- weapon modification : minigun cooldown X2 and push reduce 60%, proxi_mines cooldown +5s
V1c
- fix leveling system that previously allow CT to win when it's lost
- fix crashing client (hl2.exe ...) at the very end of level 2
- fix floor 1 door which was closing when it should be open
- flamethrower cooldown change from 60s to 45s
- proxi mine are unlimited but cooldown change from 5s to 10s
- modification of AFK teleport timming and adding an alert
- modification of timming and barricades on holding at floor 1, 9 and 13
- adding teleport + message for zonbies who waitting for the elevators
- Level 3 is now shorter and can be finish
- moving the weapons spawn for grenade launcher and proxi mine (closer to the way)
- add doors on the sides entries, all paylers are at the sametime at the ramp to floor 1
- zombies spawn 5s later
V1b :
- visual bug correction
- elevator doors fix
- falling floor / roof modification to avoid stuck
- falling roof from level 2 at trucks modify (teleport) to avoid stuck players too
- fix respawn/die, this was come from the map
Original source: https://gamebanana.com/mods/130916
Note: This map was automatically uploaded by a bot.
64
Final/Stable
File Details
Filename
ze_Parking_v3_1.bsp
MD5 Hash
d56b4925c3...
Path
/css/map/...
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