css Map

Ze_Parking_v3_1

robotics 20 Jan 2026 Ze

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Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Ze_Parking_v3_1 for css screenshot
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Description

Specifications : - 64 players - afk teleport - cubemap - particles - 4 weapons - 1 controled weapon - level system (with buttons to change difficulties for admin) There is 3 levels with 2 difficulties, The levels get longer when you win it, it's working like that : - Level 1 = Level 1 (5 min) - Level 2 = Level 1 + level 2 (7/8 min) - Level 3 = Level 1 + level 2 + level 3 (9 min) **The story :** ********* NEWS FLASH ************ That's crazy, there is zombies everywhere !! YES ZOMBIES !!! Army is here to help for the evacuation, but they are almost all gone !! oh no what is it ..... ahhhhh *************END***************** You are the last survivors, the last messages invite us to evacuate to the parking in the middle of the city but they won't wait for long time ! Let's go ! but be carefull, there is still some zombies around us. V3_1 - fix bug that can make run again and again the warmup round - fix proxi mine, there was only 5 i/o 15 - fix ammo disp, sometime you didn't get bullet - fix lvl change from 2 normal to lvl 3 xtrem (system changed) - modify climb part on broken ramp (clip) - adding visual effect on alarm cars - reduc time of stuck for CT on alarm cars (-1s), also the alarm get disable for 5s once someone touch the cars (to avoid huge stuck players) - moving back the cover on 1st floor, it's was too big, too much CT didn't cover - 100pts for players who have access to special weapons - change the special weapons access for less bug and players who try hard to get push again and again V3_0 : - fix bug map on level 2, you was able to avoid the bomb - more difficulties with alarm car which stuck you - adding 1 floor for level 1 - there is now a warmup round, find a good spot, you can go at different places that you can't reach after - there is 3 new weapons that you can only take is you win the level - the leveling system is more simple, you will change of level if you reach the last cover point - modify cover points : 1st floor, truck floor with exploding roof, last cover point for level 2 (tower are back) and level 3 you should wait before go on the roof - weapons are filtered, no spam is possible - modify flamethrower burning and limit the proxi_mines quantity - new minigun and proxi mine models - adding some light on weapon to know when they are ready - adding some kind of wall on the access ramp, ct can't shoot zombies back - modify lot of timming - now weapons spawn randomly (minigun, flamethrower, grenade launcher and proxi mines) - remove the play everywhere sound from the minigun, and change is working - adding colorcorrection when extrem mode is on - breaking floor that lead to stairs before elevator is now very longer (10s to wait instead 4s before) V2a : - fix crash at the end of level2 - timming adjustment - some little way modification on floor 12 / 13 - weapon modification : minigun cooldown X2 and push reduce 60%, proxi_mines cooldown +5s V1c - fix leveling system that previously allow CT to win when it's lost - fix crashing client (hl2.exe ...) at the very end of level 2 - fix floor 1 door which was closing when it should be open - flamethrower cooldown change from 60s to 45s - proxi mine are unlimited but cooldown change from 5s to 10s - modification of AFK teleport timming and adding an alert - modification of timming and barricades on holding at floor 1, 9 and 13 - adding teleport + message for zonbies who waitting for the elevators - Level 3 is now shorter and can be finish - moving the weapons spawn for grenade launcher and proxi mine (closer to the way) - add doors on the sides entries, all paylers are at the sametime at the ramp to floor 1 - zombies spawn 5s later V1b : - visual bug correction - elevator doors fix - falling floor / roof modification to avoid stuck - falling roof from level 2 at trucks modify (teleport) to avoid stuck players too - fix respawn/die, this was come from the map Original source: https://gamebanana.com/mods/130916 Note: This map was automatically uploaded by a bot.
64 Final/Stable

File Details

Filename ze_Parking_v3_1.bsp
MD5 Hash d56b4925c3...
Path /css/map/...

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