About map: 
This map is a proof that deathrun is not only possible in cs but in hl2dm too.
Some people said that its impossible, so i proved them wrong.

Other notes:
Take this in mind. I'm not a good mapper, i know basics of building and how hammer works, but im awful when building looks. 

Weapons: Stunstick only.

Maps:

deathrun_ratchet_c
	1. Contains 6 deathtraps
	2. Map restart restart when everyone dies
	3. Teamplay aviable for combines
	4. Protection against players going back to map after death.

	Trap/Death percent:
	1. Deathpit #1. 50%
	2. Deathpit #2. 50%
	3. Death bridge. 50%
	4. The Spinners. (Depends on skill)
	5. Gas chamber. 33%
	6. Minefiled (3 lines). Up to 50% in each.

deathrun_ratchet2
	1. Contains 5 deathtraps
	2. Map restart restart when everyone dies
	3. Teamplay aviable for combines
	4. Protection against players going back to map after death.
	5. Contains 3 cameras for players to do something

	Trap/Death percent:
	1. Spikes #1. 50%
	2. Spikes #2. 50%
	3. The Pusher. 50%
	4. The Drowner. 33%
	5. Mortar Run. (Depends on skill)
		Theres 5 mortar cannons that can shoot at 16 random targets

deathrun_ratchet3b
	Info: It's a mix of map 1 and two. But it has some defence against rushers, and slackers.
	Doesn't contain cameras from map 2. 'The Drowner' from 'deathrun_ratchet2' has 8 seconds closing time after triggered.
	8secons is enough for others to go in, but not enough for triggerer to see which one is trapped and go back.
	Anti-Slackers: After 'The Drowner' doors close everyone in previous map section is killed for slacking.
	After 'Gas Chamber' door closes everyone dies in previous map sections.

Created by: Ratchet
Steam: http://steamcommunity.com/id/ratchetX/home
Map plans for future: NO.