css Map

ze_Breakable_v1_8

robotics 19 Jan 2026 ze

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
ze_Breakable_v1_8 for css screenshot
ze_Breakable_v1_8 thumb 1 ze_Breakable_v1_8 thumb 2 ze_Breakable_v1_8 thumb 3 ze_Breakable_v1_8 thumb 4 ze_Breakable_v1_8 thumb 5

Description

Well i know you love breaking everything or shoot everywhere, so try this map and you will be happy ;) There is refill ammo point cause you will need bullet at the end ! I've put music but you can turn it off in sound menu There is a special objet (not usable) but you will love shooting it FYI : there is safe way, just find the different texture to now where to go [my blog](http://legrem.blogspot.fr/ "my blog") V1_8 - bug fix for the second way on right (where you need to break crates and jump), 2 entites were called at the same time and spawn wrong crates - adjust window pass, CT no longer can go back on the unbreakable - change and increase plank size in cave way to avoid edgers - add a push in water way on first left + message to help CT to know where to go - adjust pillar and bridge life (harder) - add different exit ways for zombies at start to avoid rush - add life to zm for the ending (only for guys who were zombies at the exit of the cave) - increase difficulty at 2 ways : the breakable walls before the cave are now random at the end, you may have 3 ways to cover - and some little changes V1_5 - add some seconds when CT had to run after doors opening - adjust glass health and texture - optimize entity - add zm hp at start - modify pillar cover point and health - modify bridge health too - add clip on chopper to avoid noob running for nothing - fix a little glitch that show messages on left way when you break too much crate and make trouble when you cover the water point V1_1 - Correction of bug map on left first way - Changing how first door are open, it was depending on the crate broken but was always the same, now it's random - Increase speed of the opening doors X2 - New spawn with crate in the middle (for less rush) - Modify the health of breakable, add/remove health depending of the number of CT/ZM - Some CT help (adding crate to stop zm) - Different texture between breakable/unbreakable - Adding time to the map (+1minute) - Adding music to the ending - Help CT on first right way with teleport instead of falling in the forest, and removed the clip on trees - Add more console message and visual indications Original source: https://gamebanana.com/mods/130657 Note: This map was automatically uploaded by a bot.
64 Final/Stable

File Details

Filename ze_Breakable_v1_8.bsp
MD5 Hash 866af52960...
Path /css/map/...

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