css
Map
ze_Breakable_v1_8
robotics
19 Jan 2026
ze
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
Well i know you love breaking everything or shoot everywhere, so try this map and you will be happy ;)
There is refill ammo point cause you will need bullet at the end !
I've put music but you can turn it off in sound menu
There is a special objet (not usable) but you will love shooting it
FYI : there is safe way, just find the different texture to now where to go
[my blog](http://legrem.blogspot.fr/ "my blog")
V1_8
- bug fix for the second way on right (where you need to break crates and jump), 2 entites were called at the same time and spawn wrong crates
- adjust window pass, CT no longer can go back on the unbreakable
- change and increase plank size in cave way to avoid edgers
- add a push in water way on first left + message to help CT to know where to go
- adjust pillar and bridge life (harder)
- add different exit ways for zombies at start to avoid rush
- add life to zm for the ending (only for guys who were zombies at the exit of the cave)
- increase difficulty at 2 ways :
the breakable walls before the cave are now random
at the end, you may have 3 ways to cover
- and some little changes
V1_5
- add some seconds when CT had to run after doors opening
- adjust glass health and texture
- optimize entity
- add zm hp at start
- modify pillar cover point and health
- modify bridge health too
- add clip on chopper to avoid noob running for nothing
- fix a little glitch that show messages on left way when you break too much crate and make trouble when you cover the water point
V1_1
- Correction of bug map on left first way
- Changing how first door are open, it was depending on the crate broken but was always the same, now it's random
- Increase speed of the opening doors X2
- New spawn with crate in the middle (for less rush)
- Modify the health of breakable, add/remove health depending of the number of CT/ZM
- Some CT help (adding crate to stop zm)
- Different texture between breakable/unbreakable
- Adding time to the map (+1minute)
- Adding music to the ending
- Help CT on first right way with teleport instead of falling in the forest, and removed the clip on trees
- Add more console message and visual indications
Original source: https://gamebanana.com/mods/130657
Note: This map was automatically uploaded by a bot.
64
Final/Stable
File Details
Filename
ze_Breakable_v1_8.bsp
MD5 Hash
866af52960...
Path
/css/map/...
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