tf2 Map

cp_ironbowl_b8

robotics 19 Jan 2026 cp

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cp_ironbowl_b8 for tf2 screenshot
cp_ironbowl_b8 thumb 1 cp_ironbowl_b8 thumb 2 cp_ironbowl_b8 thumb 3 cp_ironbowl_b8 thumb 4 cp_ironbowl_b8 thumb 5

Description

CP_IRONBOWL_B8 Beta 8 Release Author: John "hydrage" Pafford Email: Dev.Ironbowl@gmail.com File: cp_ironbowl_b8.bsp (all custom resources are embedded) Description: This is the eighth beta release for Ironbowl. This is a multi-stage attack/defend control point map. However, there is no forced respawn between stages; instead, a series of "LaserGates" will open up allowing access to the next stage. The defending team (Red) has 60 seconds of setup time at the beginning of the game, and 40 seconds of setup time between stages. For more information, see the Developer Notes for previous beta releases. Change Log (since Beta 7) Design: 1 - Fixed the broken areaportal glitch. 2 - Reduced the capture times for all control points. 3 - Modified the spawn times to shift toward BLU's favor as the clock approaches 0:00. Capturing a Control Point adds time to the clock and rebalances the spawn times. 4 - Added "shortcut now open" game_text_tf messages. 5 - Prevented RED from entering the shortcuts until BLU has opened them. 6 - Added an additional BLU spawn room for stage 1. Modified the BLU spawn room for stage 2 and 3 to face toward the more appropriate exit. 7 - Removed a small shack between little b and Big B. 8 - Modified floors near certain lasergates to prevent Engineers from building behind them. 9 - Added back the small door between the central corridor and the garage area. 10 - Added an additional BLU lasergate to the garage area, as well as a BLU resupply cabinet. 11 - Raised the platform for the small c control point to give it better visibility to the upper levels of stage 3. Modified the surrounding area to accommodate. 12 - Removed the window from the area behind Big C, and also relocated the entrance to this area. 13 - Repositioned the thin vertical panels between Big C and the RED spawnroom. 14 - Added an additional corridor below Big C connecting to the nearby stairway. 15 - Slightly modified the distribution of ammopacks and healthkits throughout the map. 16 - Numerous slight and undocumented changes. Performance: 17 - Improved hint usage. 18 - Improved areaportal usage. 19 - Converted some brushes into displacements. Aesthetics: 20 - Tweaked the light-grid for some brushes to improve lighting and shadowing. 21 - Added outside windows. Finally. 22 - Added some more pretty pictures to illustrate the effects of the enemy LaserGates, because clearly the Heavy is not the only one who's a slow learner. 23 - Lots of miscellaneous. Known Issues: - The Clock Timer does not display "setup time" when between stages, even though the relevant team_round_timer currently shown in the HUD is configured to use setup time. Playtesters: - Playtesting Credits are located in the easter egg. Questions/Comments: Please send any feedback to me at the provided email address. Let me know of any glitches, exploits, imbalances, misaligned textures, unclipped geometry or props, catastrophic failings, negligible foibles, or anything else that you think could be improved. Scheduled for Beta 9: - fixes for any issues that are sent to me (...so send them to me!) ©2009 John "hydrage" Pafford All Rights Reserved Original source: https://gamebanana.com/mods/69669 Note: This map was automatically uploaded by a bot.
dustbowl laser lasergate stage industry factory industrial attack defend stages capture point indust 32 Beta

File Details

Filename cp_ironbowl_b8.bsp
MD5 Hash b4ebcb9a65...
Path /tf2/map/...

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