tf2 Map

cp_spurn_point_beta

robotics 19 Jan 2026 cp

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cp_spurn_point_beta for tf2 screenshot
cp_spurn_point_beta thumb 1 cp_spurn_point_beta thumb 2 cp_spurn_point_beta thumb 3 cp_spurn_point_beta thumb 4 cp_spurn_point_beta thumb 5

Description

What happens when you try to sew over 2000 displacements together? Spurn point is a unique 3-stage dynamic capture point map. There are 2 paths to be taken to win the map for the attackers. Which is played is decided by the final capture point of Stage 1, which sets the path for the rest of the map. There are two stage 2 arenas, The lighthouse and The caves, each favouring different styles and tactics of gameplay. Stage 3 is also dynamic, the capture points and the attack switching to accomodate the path of approach into the final arena. This beta is fully functional (I believe/hope) and only visual bugs and tweaks remain. Need to gather information on balancing of teams, items etc If you decide to run this map on your server, please place the ip in the comments for other users. I will try to make a list here. I hope you enjoy the map! #DevNotes Final version will inc: 3dSkybox (currently sewn displacements yet to be disconnected and skyboxed, currently invisible) Fixed Door systems according to balancing issues that may be presented Massive terrain improvements to come Original source: https://gamebanana.com/mods/70074 Note: This map was automatically uploaded by a bot.
32 Beta

File Details

Filename cp_spurn_point_beta.bsp
MD5 Hash 4000de6149...
Path /tf2/map/...

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