tf2 Map

cp_verde_b1

robotics 19 Jan 2026 cp

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cp_verde_b1 for tf2 screenshot
cp_verde_b1 thumb 1 cp_verde_b1 thumb 2 cp_verde_b1 thumb 3 cp_verde_b1 thumb 4 cp_verde_b1 thumb 5

Description

***Beta Release of Verde For Testing purposes!*** Clearly, the map is not aesthetically finished, but its stable enough for a playable release! There will most definitely be a payload revision after its completely finished as a CP map. For now I'm curious to see what the community thinks and can actually play it hands on rather than just over measly screenshots. Things: - Clips need to be optimized for better movement and playability - Areaportals and hints will be added - Sounds will get fixed - Some overlays are buggy and those'll get fixed too - Red spawn interior is barren as fuck ad will get revamped soon - Displacements will get cleaned up and sewn - Maybe some more rooms/paths? - Patch the engie exploit atop the overpass (found by Ginsoldier) - yeah Also,please don't say there is too much green. Just paste "verde" into Google translate then give me a big hot kiss afterward. Original source: https://gamebanana.com/mods/70183 Note: This map was automatically uploaded by a bot.
32 Beta

File Details

Filename cp_verde_b1.bsp
MD5 Hash 12a454fd80...
Path /tf2/map/...

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