tf2 Map

cp_wilder Beta 1

robotics 19 Jan 2026 cp

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cp_wilder Beta 1 for tf2 screenshot
cp_wilder Beta 1 thumb 1 cp_wilder Beta 1 thumb 2 cp_wilder Beta 1 thumb 3

Description

Mission Briefing Overview: Intelligence acquired by our agents have alerted us to the existence of an enemy missile factory cleverly disguised as a harmless mining operation in the mountains. What they don't know is we also have such an operation across the valley. Objective: Your mission is to secure the valley then infiltrate and capture the enemy control points in their base while defending our own. Other Notes: Control points cannot be captured while they are locked. The valley has 2 control points. You must control both to capture the enemy control points. This is my first attempt at a "real" Team Fortress 2 map. It is modeled after the "push" concept (ex. cp_well, cp_granary). However, not wanting to create yet-another map in this genre, I added a twist. What is usually the center control point is now 2 control points that can be captured by any team. To proceed past the "center" part of the map, a team must control both of these control points. I did this to make the center battle a little more challenging than sending out a scout rush to capture a single point, though it is still possible if they divide and conquer. Once a team captures the enemy's first owned cp, then both of the center points are locked as if they were the single center cp. Other than that, this map plays like your usual push map. This map is rather large and the center is full of side paths, making it the key to winning or losing the round in this map. Once a team controls the center, its a downhill assault into the enemy base, making turtling a bit harder. However, it is quite a distance from the center to the next CP, so waves should be semi-coordinated to be successful against determined defenders. I tried my best to include areas that benefit all classes. I have play tested this a few times with my clan, but have been unable to get more than 8 testers at once. This is shame as this map is targeted for large pub battles (ie, 32 players). The map .zip includes the English mission briefing (cp_wilder_b1_english.txt). If anyone wants to translate it into other languages, it'd be greatly appreciated and it will be included in the next release with due credit. Note: I could not get the game_intro_viewcontrols and point_viewcontrol to work, so the fixed spectator views aren't working. If anyone knows of a good tutorial on that, I'd love a link. Original source: https://gamebanana.com/mods/70219 Note: This map was automatically uploaded by a bot.
cp push alpine 32 Beta

File Details

Filename cp_wilder_b1.bsp
MD5 Hash 645edc0ddf...
Path /tf2/map/...

Comments (0)

No comments yet.

Login to comment.