tf2 Map

CP_Yukon

robotics 19 Jan 2026 CP

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
CP_Yukon for tf2 screenshot
CP_Yukon thumb 1 CP_Yukon thumb 2 CP_Yukon thumb 3

Description

Due to popular demand I've changed the name back to Yukon (formerly Ash Ridge) This map, a contestant in the ETF2L 5cp mapping contest, seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.) Note however that traditional lineups remain effective. Thanks to: Acegikmo, my mapping partner and creator of all the custom textures Shmitz, for making the alpha displacement material Akill for introducing core comp concepts to me and helping me understand what the contest's design criteria Individual Feedback: F_M, Rahmie, Akill, oPlaiD, Glue, KankleKing Playtesters: 2fort2furious, PuniPuniNa, ETF2L pickups, AoC pickup, TF2F pickups et al. Current version is so far problem free. Yukon RC2 Changelist: -Fixed various clipping errors -Optimization Tweaks -Point capture time tweaks -Added new path from 2->3 -New rocks on both teams' sides in CP3 arena -Brightened map Enjoy! As this is an rc, or release candidate, I have no intentions of large changes between this version and the final. Do not hesitate to run it on your server or practice on the map, as little will differ between it and the final version. It has been through playtesting to ensure a streamlined experience. Thank you! Enjoy! Original source: https://gamebanana.com/mods/70239 Note: This map was automatically uploaded by a bot.
yukon ash competitive push Beta

File Details

Filename cp_yukon_rc2.bsp
MD5 Hash e2eb9fd60c...
Path /tf2/map/...

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