// Crowbar

WeaponData
{
	"printname"			"#HL2_Crowbar"
	"viewmodel"			"models/weapons/v_crowbar.mdl"
	"playermodel"			"models/weapons/w_crowbar.mdl"
	"anim_prefix"			"crowbar"
	"bucket"			"0"
	"bucket_position"		"0"
	"clip_size"			"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"
	"weight"			"0"
	"item_flags"			"0"
	"damage"			"100"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Crowbar.Single"
		"melee_hit"		"Weapon_Crowbar.Melee_Hit"
		"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"c"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"		"48"
				"y"		"72"
				"width"		"24"
				"height"	"24"
		}
	}
}

// End