"hl2mp_bot_notice_gunfire_range" = "3000"
 game
"hl2mp_bot_notice_quiet_gunfire_range" = "500"
 game
"hl2mp_bot_prefix_name_with_difficulty" = "0"
 game
 - Append the skill level of the bot to the bot's name
"hl2mp_bot_near_point_travel_distance" = "750"
 game cheat
 - If within this travel distance to the current point, bot is 'near' it
"hl2mp_bot_debug_tags" = "0"
 game cheat
 - ent_text will only show tags on bots
"hl2mp_bot_ignore_real_players" = "0"
 game cheat
"hl2mp_bot_shotgunner_range" = "320"
 game
"hl2mp_bot_prop_freak_ratio" = "0.3"
 game
"hl2mp_bot_prop_hater_ratio" = "0.3"
 game
"hl2mp_bot_add"
 game
 - Add a bot.
"hl2mp_bot_kick"
 game
 - Remove a HL2MPBot by name, or all bots ("all").
"hl2mp_bot_kill"
 game
 - Kill a HL2MPBot by name, or all bots ("all").
"hl2mp_bot_warp_team_to_me"
 game cheat
"hl2mp_bot_difficulty" = "2"
 game
 - Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"hl2mp_bot_quota" = "0"
 game
 - Determines the total number of tf bots in the game.
"hl2mp_bot_quota_mode" = "normal"
 game
 - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"hl2mp_bot_join_after_player" = "1"
 game
 - If nonzero, bots wait until a player joins before entering the game.
"hl2mp_bot_auto_vacate" = "1"
 game
 - If nonzero, bots will automatically leave to make room for human players.
"hl2mp_bot_offline_practice" = "0"
 game
 - Tells the server that it is in offline practice mode.
"hl2mp_bot_melee_only" = "0"
 game
 - If nonzero, HL2MPBots will only use melee weapons
"hl2mp_bot_gravgun_only" = "0"
 game
 - If nonzero, HL2MPBots will only use gravity gun weapon
"hl2mp_bot_debug_stuck_log"
 game cheat
 - Given a server logfile, visually display bot stuck locations.
"hl2mp_bot_debug_stuck_log_clear"
 game cheat
 - Clear currently loaded bot stuck data
"hl2mp_bot_choose_target_interval" = "0.3f"
 game cheat
 - How often, in seconds, a HL2MPBot can reselect his target
"hl2mp_bot_sniper_choose_target_interval" = "3.0f"
 game cheat
 - How often, in seconds, a zoomed-in Sniper can reselect his target
"hl2mp_bot_aggressive" = "0"
 game
"hl2mp_bot_path_lookahead_range" = "300"
 game
"hl2mp_bot_sniper_aim_error" = "0.01"
 game cheat
"hl2mp_bot_sniper_aim_steady_rate" = "10"
 game cheat
"hl2mp_bot_debug_sniper" = "0"
 game cheat
"hl2mp_bot_fire_weapon_min_time" = "1"
 game cheat
"hl2mp_bot_taunt_victim_chance" = "20"
 game
"hl2mp_bot_notice_backstab_chance" = "25"
 game cheat
"hl2mp_bot_notice_backstab_min_range" = "100"
 game cheat
"hl2mp_bot_notice_backstab_max_range" = "750"
 game cheat
"hl2mp_bot_ballistic_elevation_rate" = "0.01"
 game cheat
 - When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
"hl2mp_bot_hitscan_range_limit" = "1800"
 game cheat
"hl2mp_bot_always_full_reload" = "0"
 game cheat
"hl2mp_bot_fire_weapon_allowed" = "1"
 game cheat
 - If zero, HL2MPBots will not pull the trigger of their weapons (but will act like they did)
"hl2mp_bot_allow_retreat" = "1"
 game cheat
 - If zero, bots will not attempt to retreat if they are are in a bad situation.
"hl2mp_bot_physcannon_wait_fire_time" = "1"
 game cheat
 - Time to wait after picking up a prop to firing.
"hl2mp_bot_ammo_search_range" = "5000"
 game cheat
 - How far bots will search to find ammo around them
"hl2mp_bot_health_critical_ratio" = "0.3"
 game cheat
"hl2mp_bot_health_ok_ratio" = "0.
 game cheat
"hl2mp_bot_health_search_near_range" = "1000"
 game cheat
"hl2mp_bot_health_search_far_range" = "2000"
 game cheat
"hl2mp_bot_debug_ammo_scavenging" = "0"
 game cheat
"hl2mp_bot_prop_search_range" = "2000"
 game cheat
 - How far prop freak bots will search to find props around them
"hl2mp_bot_prop_search_important_range" = "400"
 game cheat
 - How far prop freak bots will search to find and prefer important props around them (like explosive barrels)
"hl2mp_bot_prop_search_min_mass" = "30"
 game cheat
 - Ignore props under this mass
"hl2mp_bot_prop_search_only_important" = "0"
 game cheat
"hl2mp_bot_debug_prop_scavenging" = "0"
 game cheat
"hl2mp_bot_disable_get_prop" = "0"
 game cheat
"hl2mp_bot_melee_attack_abandon_range" = "500"
 game cheat
 - If threat is farther away than this, bot will switch back to its primary weapon and attack
"hl2mp_bot_retreat_to_cover_range" = "1000"
 game cheat
"hl2mp_bot_debug_retreat_to_cover" = "0"
 game cheat
"hl2mp_bot_wait_in_cover_min_time" = "1"
 game cheat
"hl2mp_bot_wait_in_cover_max_time" = "2"
 game cheat
"hl2mp_bot_fetch_lost_flag_time" = "10"
 game cheat
 - How long busy HL2MPBots will ignore the dropped flag before they give up what they are doing and go after it
"hl2mp_bot_flag_kill_on_touch" = "0"
 game cheat
 - If nonzero, any bot that picks up the flag dies. For testing.
"hl2mp_bot_debug_seek_and_destroy" = "0"
 game cheat
"hl2mp_bot_disable_seek_and_destroy" = "0"
 game cheat
"hl2mp_bot_force_jump" = "0"
 game cheat
 - Force bots to continuously jump

//

"bot_mimic" = "0"
 game
 - Bot uses usercmd of player by index.

