tf2
Map
pl_angkor_rc2
robotics
19 Jan 2026
pl
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
PL_ANGKOR
Author : squintik (squintik at gmail dot com)
Description :
A 3-stage Payload map for Team Fortress 2
On stage 2 and 3, there's also a Capture Point to allow the cart to continue on its path.
After BLU's plane crashed in the cambodian jungle, they encountered RED team wandering around a khmer temple, so they quickly decided to just blow it up ... They'll need to bring their explosive-filled cart from their plane, to the temple entrance up to the top of the temple and drop it in the sacrifice pit !
Installation :
Just extract the .bsp to your "..\SteamApps\common\Team Fortress 2\tf\download\maps" folder.
Changelog :
RC2 :added forward spawn for defense in stage Csome tweaks to geometry in stage A in order to break some line of sights and help a little bit more the offensefixed some bugs with elevators and doors related to the capture pointsupdated visuals for lights (adding sprites and light beams)fixed minor bugs with team_control_points properties (wrong hud icons, disable sounds, hiding the final CP)various other minor bugs (texture alignments, clipping, etc...)RC1 :
updated end of round C (some gameplay and art tweaks)
fixed possibility to build in round B red spawn area
updated clipping (fixing some places where players could leave the gameplay area)
fixed a rare bug (hopefully) where the round would not end after the cart fall in the final pit
various custom textures and models update
fixed some texture alignment
slightly decreased some timers
fixed cart camera
Beta 4 :
fixed intermediate spawn in last stage
fixed some minor visual stuff (fade distance, payload tracks, etc...)
fixed a rare bug where the payload would fall/explode at the end without the game acknowledging the cart reached the end
Beta 3 :
reworked end of stage A so that it's more balanced and interesting
some heavy rework on stage B
added intermediate spawn room for BLU in stage C
slightly reduced some distances and heights in stage C
tons of small changes everywhere (tweaking some covers, some new paths, etc...)
general visual overhaul
tweaked some cap/setup/rounds timers
small changes to the rollback zones (cart will not recede anymore after passing it entirely one time, cart slightly quicker than before when climbing these zones)
removed possibility to shoot stickies/rockets in some spawn rooms (when skicky/rocket jumping and shooting above wall)
tweaked ammo and health pickups
fixed lift bug on stage C
added a few signs
added missing spawn room blocker for blu spawn in stage B
updated overlays color under health pickups (to differenciate ammo and health pickup overlays)
updated clipping
increased waterfall extinguishing area size
tweaked plane to avoid some collision issues
various optimizations for performance and file size
Beta 2 :
updated layout in last section of the map to have more possibilities
updated lighting to avoid having too dark areas
fixed collision bug with the plane
art updates on temple buildings and structure
tweaked ammo and health pickups (less pickups now, transformed some big into medium pickups, ...)
some clipping work around doors and windows
updated 3d skybox
some optimization
Beta 1 :
slight gameplay layout changes for round B and C
added some rollback and rollforward zones
art pass on rounds that were still in dev textures (B and C)
added some new props to replace old brush details
added/tweaked soundscapes, HDR, fog, clipping, lighting, ...
fixed known bugs
some optimization
Alpha 4 :
round B and C entirely reworked
some optimization on round A
no more dark areas
fixed spawn room volumes and missing resupply lockers
fixed various bugs
Alpha 3 :
art pass (lighting, custom props and textures, detailing, ...) on first stage
tweaked layout to allow more possibilities for both teams
Alpha 2 :
no more stage 3 to only test first stages
updated layout to add more possibilies, have more coherent spaces, break some big line of sight
change CP mechanism on stage 2 to something more simple
Alpha 1:
first version with every stages and CP gameplay on stage 2 and 3
Thanks to the CanardPC community for early playtests and feedbacks !
Also thanks to DamDam for a lot of references and some useful feedbacks.
Enjoy and don't hesitate to post feedbacks ! (or even better, some source tv demos from playtests !)
Original source: https://gamebanana.com/mods/71728
Note: This map was automatically uploaded by a bot.
angkor
jungle
tree
temple
ruins
hybrid
plane
crash
cambodian
32
Final/Stable
File Details
Filename
pl_angkor_rc2.bsp
MD5 Hash
c834776806...
Path
/tf2/map/...
Comments (0)
Login to comment.