tf2 Map

pl_halfacre

robotics 19 Jan 2026 pl

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.

Description

README ------------------------ DEVIL'S HALF-ACRE (pl_halfacre) Gametype: Payload Players: 24-32 Scoring mode: 1 point per checkpoint captured Author: Tim "Youme" Johnson E-mail: die_stumpfe_klingen@hotmail.co.uk Contributors: Wade "Nineaxis" Fabry ___________________________________ Map description A standard single stage payload map for Team Fortress 2, Blu are escorting a payload towards the red base. ___________________________________ Recommended config file mp_maxrounds 3 mp_winlimit 0 ___________________________________ A note to server owners: This map has menu thumbnails, there is a .res file in the root of the archive, if you're putting this map on a server, simply place the .res in the server's /tf/maps folder along with the .bsp file ___________________________________ Revision History (DD/MM/YY) Supplimental release 10/05/09:- * Added menu thumbnails to the archive and added a .res file for server owners, the .bsp HAS NOT CHANGED. Final release 07/05/09:- * Slightly tweaked respawn times, health/ammo packs and capture point positions to aid team balance. * Miscellaneous minor changes. Final release 26/02/09:- * Slightly tweaked respawn times, health/ammo packs and capture point positions to aid team balance. * Added another directional sign. * Added an extra resupply cabinet in red's final spawn. * Miscellaneous minor changes. Release candidate released 14/01/09:- * Improved detailing. * Improved payerclipping. * Added a proper explosion to the end with animated debris and a kill area for those too close. * Fixed a few prop lighting issues. * Tweaked layout and respawn timers to help Blu take first and final cap points. * Optimised the lightmap scales. Beta 3 released 30/12/08:- * Properly fixed doors closing on players. * Miscellaneous detailing improvements over the entire map including the skybox. * Slightly slowed the cart and adjusted respawn times marginally. * Removed a healthkit at certain times to discourage spawncamping. * Adjusted ammo/health packs to aid Blu's capture of the final point. * Minor optimisation, including added fade distances to most props. * Significantly expanded non playable areas, further concealing real world/skybox join. * Added soundscapes. Beta 2 released 13/12/08:- * Revised layout in a few places. * Slightly adjusted respawn timers for Red team. * Added and moved a few ammo packs. * Many detailing improvements over the entire map. * Added an extra dynamic sign to help direct new players in the right direction. * Fleshed out the 3D skybox. * Added observer points for each capture point. * Improved playerclipping. * Hopefully fixed an issue with spawn doors trapping players. * Fixed a problem where a door brush would prevent players moving above it. * Properly aligned all displacement textures. Beta 1 released 29/11/08:- ___________________________________ Known Issues:- ___________________________________ Thanks All members of www.coltsplayground.net and www.tf2maps.net, most notably: -Colt Seavers -Dox -DrPepper -Nineaxis The No Heroes sever admins and all players on their servers. Chilly of the YinYarr clan. ___________________________________ Original source: https://gamebanana.com/mods/71821 Note: This map was automatically uploaded by a bot.
half acre team fortress team fortress desert pl single-stage 32 Final/Stable

File Details

Filename map_package.zip
MD5 Hash 82437dde69...
Path /tf2/map/...

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