tf2
Map
pl_rivercrossing_a2
robotics
19 Jan 2026
pl
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Description
New version available:
pl_rivercrossing_b1
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River Crossing a2
Back and forth across the river
currently available in apricot alpha flavour!
So basically what we have here is a single stage (badwater-esque) payload map.
those who are thinking it, your right it is another alpine payload map, but there is a twist. (come on, when do I make a map without a twist?)
This time the twist is a twisting river going through the middle of the map. Don't worry though, as there are bridges to get that bomb across the river and give red their explosive-present
the bomb cart is escorted across a river 2 times on it's way to destroy a convoy train being loaded so it can supply a secret rocket base out in the forest.
current bugs i'm already aware of:
- there's a minor brush mis-alignment in blue spawn.
- bomb doesn't propel itself forward on it's own at the end, but has to have a player stand near it.
- the roof of the building "aki's acres" has a slight over hang that can be stood on
- corner stairs around the 2nd lastpoint's redbuilding has a clipping issue on the inside corner that can catch players.
- the building near the endthat the orange/red chute goes into is playerclipped, but i plan to change it so players can stand on that building
changelog:
a2:
- more health packs around the map now
- players can no longer stand on the ridge of the windows on the bridge above the 1st point
- fixed a bug on the end of the track, where the bomb would get caught against an invisible brush and not explode.
- changed red lower doors and blu forward spawn door, to be no-draw instead of no-render metal
- added visual cue for red's A-B door being locked after B is taken
- added a sign to point blu up river when cp3 is taken
- roof of small building in corner near 1st point should now have correct clipping to allow people to shoot through the hole in the back.
- disabled shadows on the roof of the same building to fix lighting issues.
- player clipping border has been reworked.
- added more cover for area between bridge point and pen-ultimate point
- reduced speed of payload rollback to match the speeds found on valve payload maps
- fixed bug on upper red spawn door causing it to open on touch
- rising signs have gotten better lighting
- prevented being able to build a teleporter inside of the boarded up shed
- replaced the wood support models with func_detail brushes around the train tracks
- crane in final area has been playerclipped to stop demoman abuse
- crane in final area has had shadows disabled
- scaled up water to 0.5
a1:
- explosion doesn't trigger
Original source: https://gamebanana.com/mods/71890
Note: This map was automatically uploaded by a bot.
alpine
river
train
32
Alpha
File Details
Filename
pl_rivercrossing_a2.bsp
MD5 Hash
8645562bbc...
Path
/tf2/map/...
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