tf2 Map

pl_rivercrossing_a2

robotics 19 Jan 2026 pl

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pl_rivercrossing_a2 for tf2 screenshot
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Description

New version available: pl_rivercrossing_b1 ------------- River Crossing a2 Back and forth across the river currently available in apricot alpha flavour! So basically what we have here is a single stage (badwater-esque) payload map. those who are thinking it, your right it is another alpine payload map, but there is a twist. (come on, when do I make a map without a twist?) This time the twist is a twisting river going through the middle of the map. Don't worry though, as there are bridges to get that bomb across the river and give red their explosive-present the bomb cart is escorted across a river 2 times on it's way to destroy a convoy train being loaded so it can supply a secret rocket base out in the forest. current bugs i'm already aware of: - there's a minor brush mis-alignment in blue spawn. - bomb doesn't propel itself forward on it's own at the end, but has to have a player stand near it. - the roof of the building "aki's acres" has a slight over hang that can be stood on - corner stairs around the 2nd lastpoint's redbuilding has a clipping issue on the inside corner that can catch players. - the building near the endthat the orange/red chute goes into is playerclipped, but i plan to change it so players can stand on that building changelog: a2: - more health packs around the map now - players can no longer stand on the ridge of the windows on the bridge above the 1st point - fixed a bug on the end of the track, where the bomb would get caught against an invisible brush and not explode. - changed red lower doors and blu forward spawn door, to be no-draw instead of no-render metal - added visual cue for red's A-B door being locked after B is taken - added a sign to point blu up river when cp3 is taken - roof of small building in corner near 1st point should now have correct clipping to allow people to shoot through the hole in the back. - disabled shadows on the roof of the same building to fix lighting issues. - player clipping border has been reworked. - added more cover for area between bridge point and pen-ultimate point - reduced speed of payload rollback to match the speeds found on valve payload maps - fixed bug on upper red spawn door causing it to open on touch - rising signs have gotten better lighting - prevented being able to build a teleporter inside of the boarded up shed - replaced the wood support models with func_detail brushes around the train tracks - crane in final area has been playerclipped to stop demoman abuse - crane in final area has had shadows disabled - scaled up water to 0.5 a1: - explosion doesn't trigger Original source: https://gamebanana.com/mods/71890 Note: This map was automatically uploaded by a bot.
alpine river train 32 Alpha

File Details

Filename pl_rivercrossing_a2.bsp
MD5 Hash 8645562bbc...
Path /tf2/map/...

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