tf2 Map

hypercube

robotics 19 Jan 2026 map

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
hypercube for tf2 screenshot
hypercube thumb 1 hypercube thumb 2 hypercube thumb 3 hypercube thumb 4 hypercube thumb 5

Description

hypercube The play-space is a 3x3 room cube. Separating the rooms are massive doors that seemingly randomly raise and lower. Corner spaces hold tactical advantage because there's only 3 ways in for zombies, however as a down side there is only a small health or ammo pack. The 4 side rooms have a medium health or ammo pack but have more sides that need to be graded. The center room has no health or ammo and 4 sides that need to be defended when doors are open but it can't be accessed from zombie spawn possibly making it the most viable location. The way the map is designed, when a door opens in the play-area the same door blocks off an area in zombie spawn. This creates an interesting dynamic where the survivors know a zombie can't enter their room from spawn or are less likely too if the doors to enter the room are all open in the play-space area. Survivor objective: reunite with other survivors and survive the duration of the round. Zombie objective: kill all survivors before the 3 minutes timer runs out. Note: This is first release, so I can only make educated guesses on balance. Have fun and tell me what you think. --- _[Fallow me on Twitter for updates on this and other mapping projects I'm working on!](http://twitter.com/doms_projects "Fallow")_ Original source: https://gamebanana.com/mods/72502 Note: This map was automatically uploaded by a bot.
32 Final/Stable

File Details

Filename zf_cube_v4.bsp
MD5 Hash d08d035f11...
Path /tf2/map/...

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