hl2dm
Map
sg_coop_runoff_zb2
robot
15 Jan 2026
dm
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
Revision of original Half-Life 2 DeathMatch map. Start outside of gates with health and suit at 250/500. Fast chargers in game. Destroy the striders, get inside the house killing the zombies and switching open the gates. Look out for antlions here. Can go pass gate but need to kill antlions first. Make way through the zombies eventually doing battle with an antlionguard. Once pass the guard, make way through the field and into a second zombie run. Canisters will launch to open shortcuts through walls. Go across the bridge to battle zombies again getting into the building. Launch the nuke to clear up anyone around and not in building. Spawn area before gates is safe. As the advance is sounded make way up to top of building and finish the map.
Beta 2: Spawn protection for guards added. Striders have less health. Manhacks have less health. Player spawn should be fixed now. Some NPC reduction on counts. Incoming wave of cans fired by console are now higher damage.
Is map working properly for server owners? Does map crash at any point? Notice any glitches?
I've noticed a problem since the poison crabs have become active and the trigger system will have to be restructured to help prevent server crash.
:)
Original source: https://gamebanana.com/mods/63588
Note: This map was automatically uploaded by a bot.
8
Beta
File Details
Filename
sg_coop_runoff_zb2.bsp
MD5 Hash
a86aae04ce...
Path
/hl2dm/map/...
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