tf2
Map
Refinery
robotics
19 Jan 2026
map
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
Arena map i'm working on for the ducksoup arena contest.
the map is reflectionally symmetrical (like lumberyard and ravine).
the 2 key ideas in mind are:
heavy industrial, including lots of pipes, a certain amount of environmental fog, and some particle effects of gas escaping from pipes.
i'm also experimenting here somwhat with a more morbid, more dangerous feeling map. i'm trying to play to paranoia to make it feel like your not safe - thus i've got high roofed areas to give the impression of openness, and isolation. low lighting, with contest to the glowing coals and metals add to the suspense i feel. further the map is set at night and i make use of fog effects to further the impression of isolation, plus giving the structure a minor feeling of "no one is here".
the other key idea is the furnace. - there is a large health pack in a small room. however, if anyone sees you enter the room they can shoot/touch one of a number of buttons to seal the door, and roast anyone inside.
so it's up to you if you want to risk going for that juicy health pack.
b3:
slight height change to the sniper rooms
minor changes to the corridor piping
added a new path connected to the sniper rooms
added additional paths to the cappoint from the furnace area (accessible once the point unlocks) to help people get back to the point quick, when knocked off.
b2:
fixed the molten iron vats to prevent rare cases where they don't kill
added a heat haze to the vats (removed heat haze for furnace as it had a significant impact on FPS)
added more details all over
tidied up the skybox
a4 + b1:
sound tweeking
steam effects added
lighting origins and view distances modified
reduced "spawn room" size slightly
added a global "chime" sound when the furnace is activated
further details
a3:
tweeked kill effect of the furnace
continuing to add more details around the map
map name changed to refinery (previously: arena\_furnace)
added a teleport area to prevent people getting stuck off the map
a2:
iron vats, moving buckets, and minor details
3d skybox
sounds added to the furnace
a1:
added sniper rooms
a0:
basic gameplay + furnace mechanics
Original source: https://gamebanana.com/mods/73533
Note: This map was automatically uploaded by a bot.
refinery
industrial
grey
furnace
32
Beta
File Details
Filename
arena_refinery_b3.bsp
MD5 Hash
223bba97eb...
Path
/tf2/map/...
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