"Weapon_SMG1.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_deploy.wav"
}

"Weapon_Pistol.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/pistol/pistol_deploy.wav"
}

"Weapon_Crowbar.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crowbar/crowbar_deploy.wav"
}

"Weapon_Grenade.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/draw_grenade.wav"
}

"Weapon_Grenade.Pull"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/grenade/pin_pull.wav"
}

"Weapon_Grenade.Throw"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"
	
	"wave"	"weapons/grenade/grenade_throw.wav"
}

"Weapon_Grenade.Roll"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/grenade/grenade_lob.wav"
}

"Weapon_Grenade.Ready"
{
    "channel"    "CHAN_VOICE"
    "volume"    "1.0"
    "soundlevel"  "SNDLVL_75dB"

    "wave"    "weapons/grenade/grenade_ready.wav"
}

"Weapon_Physcannon.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/physcanon/gravgun_deploy.wav"
}

"Weapon_Shotgun.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/shotgun/shotgun_deploy.wav"
}

"Weapon_Irifle.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar2/ar2_deploy.wav"
}

"Weapon_Irifle.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_charge.wav"
}

"Weapon_RPG.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/rpg/rpg_deploy.wav"
}

"Weapon_Crowbar.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crowbar/crowbar_deploy.wav"
}

"Weapon_StunStick.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/stunstick/stunstick_deploy.wav"
}

"Weapon_Crossbow.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crossbow/crossbow_deploy.wav"
}

"Weapon_357.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/357/357_deploy.wav"
}

"Weapon.Hand_Movement"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/hand_move1.wav"
}

"Bounce.Shell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.5"
	"soundlevel"		"SNDLVL_NORM"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "player/pl_shell1.wav"
		"wave" "player/pl_shell2.wav"
		"wave" "player/pl_shell3.wav"
		"wave" "player/pl_shell4.wav"
		"wave" "player/pl_shell5.wav"
		"wave" "player/pl_shell6.wav"
	}
}

"WeaponFrag.Throw"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/grenade/grenade_throw1.wav"
}

"Weapon_RPG.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/rpg/rpg_reload1.wav"
}

"Weapon_RPG.Pet1"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_pet1.wav"
}

"Weapon_RPG.Pet2"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_pet2.wav"
}

"Weapon_RPG.Inspect"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_fidget.wav"
}

"Weapon_RPG.Button"
{
    "channel"    "CHAN_AUTO"
    "volume"        "1.0"
    "soundlevel"        "SNDLVL_NONE"

    "wave"    "weapons/rpg/rpg_button.wav"
}

"Weapon_USP.SlidePull"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"weapons/pistol/pistol_slidepull.wav"
}

"Weapon_USP.SlideRelease"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"weapons/pistol/pistol_sliderelease.wav"
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode0.wav"
			"wave"	"^weapons/explode1.wav"
			"wave"	"^weapons/explode2.wav"
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"Weapon_Generic.Movement1"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement1.wav"
}

"Weapon_Generic.Movement2"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement2.wav"
}

"Weapon_Generic.Movement3"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement3.wav"
}

"Weapon_Generic.Movement4"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement4.wav"
}


"Weapon_Generic.Movement5"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement5.wav"
}

"Weapon_Generic.Movement6"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement6.wav"
}

"Weapon_Crossbow.Lens"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_lens.wav"
}

"Weapon_Crossbow.String"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_string.wav"
}

"Weapon_Crossbow.DrawBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_draw.wav"
}

"Weapon_Shotgun.Cock_Back"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NORM"
                  
                  "pitch"			"100,101"
 

	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_cock_back1.wav"
		"wave"			"weapons/shotgun/shotgun_cock_back2.wav"
		"wave"			"weapons/shotgun/shotgun_cock_back3.wav"
	}

}

"Weapon_Shotgun.Cock_Forward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"100,101"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_cock_forward1.wav"
		"wave"			"weapons/shotgun/shotgun_cock_forward2.wav"
		"wave"			"weapons/shotgun/shotgun_cock_forward3.wav"
	}

}

"Weapon_SMG1.ClipOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_clipout.wav"
}

"Weapon_SMG1.ClipIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_clipin.wav"
}

"Weapon_SMG1.BoltBack"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_boltback.wav"
}

"Weapon_SMG1.BoltForward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_boltforward.wav"
}

"Weapon_SMG1.GripFold"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_gripfold.wav"
}

"Weapon_SMG1.GripUnfold"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_gripunfold.wav"
}

"Weapon_SMG1.GLBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockback.wav"
}

"Weapon_SMG1.GLForward"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockforward.wav"
}

"Weapon_SMG1.BRelease"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_release.wav"
}

"Weapon_USP.ClipOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_clipout.wav"
}

"Weapon_USP.ClipIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_clipin.wav"
}

"Weapon_AR2.MagOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_magout.wav"
}

"Weapon_AR2.MagIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_magin.wav"
}

"Weapon_AR2.FidgetRotate"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_rotate.wav"
}

"Weapon_AR2.FidgetPush"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_push.wav"
}

"Weapon_AR2.BoltPull"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_boltpull.wav"
}

"Weapon_SMG1.GLBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockback.wav"
}

"Weapon_SMG1.GLForward"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockforward.wav"
}

"Weapon_SMG1.BRelease"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_release.wav"
}

"Weapon_Shotgun.Bolt_Back"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
                  
                  "pitch"			"100,101"
 

	"wave"			"weapons/shotgun/shotgun_bolt_back.wav"

}

"Weapon_Shotgun.Bolt_Forward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"100,101"

	
	"wave"			"weapons/shotgun/shotgun_bolt_forward.wav"

}

"Weapon_Shotgun.Sling1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling1.wav"

}

"Weapon_Shotgun.Sling2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling2.wav"

}

"Weapon_Shotgun.Sling3"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling3.wav"

}

"Weapon_Shotgun.Sling4"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling4.wav"

}

"Weapon_Shotgun.Sling_Run1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling1.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling4.wav"
	}

}

"Weapon_Shotgun.Sling_Run2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling4.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling1.wav"
	}

}

"Weapon_Shotgun.Sling_Walk1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling1.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling4.wav"
	}

}

"Weapon_Shotgun.Sling_Walk2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling4.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling1.wav"
	}

}