Hello, and thank you for being interested enough in my map to want to make missions for it.
Below is all the logic needed to make a mission that will work properly.

SPAWNPOINTS:

spawnbot - Spawn robots from the central carrier tank.

spawnbot_left - Spawn robots from the river to the left of the frontline.

spawnbot_right - Spawn robots from the fenced area to the right of the frontline.

spawnbot_chief - Spawn for boss robots. Same as spawnbot.

spawnbot_mission_sentry_buster - Spawn for Sentry Busters. Same as spawnbot.

spawnbot_mission_sniper - Spawn for Snipers. Same as spawnbot_right.

spawnbot_mission_spy - Spawn for Spies. Same as spawnbot_left.


TANKS:
Tanks using these paths will want to have lower health, since they have a very short path to travel.

tankpath_garage_same - Spawn tank in the garage and use the exact same path as the bomb.

tankpath_garage_alt - Spawn tank in the garage and use the exact opposite path to the bomb.

Tanks using these paths will want to have average health.

tankpath_river_same - Spawn tank in the river and use the exact same path as the bomb.

tankpath_river_alt - Spawn tank in the river and use the exact opposite path to the bomb.

All tanks should be named "tankboss"


WAVE START/END:

wave_start_classic_relay - disables front upgrade station, starts a wave with a non-resetting bomb

wave_start_ironman_relay - disables front upgrade station, starts a wave with a resetting bomb (45 sec timer)

wave_finished_relay - enables front upgrade station, picks a random bomb path

mission_finished_relay - use at the end of final wave, launches Poopy Joe to the stars!


SPECIAL RELAYS:

You can use StartWaveOutput, FirstSpawnOutput, LastSpawnOutput, and DoneOutput for all of these.

Example:
FirstSpawnOutput

{

	Target "boss_start_relay"

	Action Trigger

}
When the first group of bots would be spawned, fires boss_start_relay.

tank_spawn_forward_relay - Plays an alarm and activates the light above the tank garage to indicate a tank will spawn from there.

rocket_reset_relay - Resets the rocket after it launches.


CUSTOM BOTS:
All custom bots can be found in the robot_outlands file.
Bots with similar stats to the Valve ones are also included for the sake of keeping all of the templates in a single file.
Almost all bots with stock weapons are equipped with the 'upgradeable' variants so that players can see the weapons attributes when they are killed.
Eg. A player killed by a Giant Rapid Fire Soldier will see the stats '+50% faster fire rate, +180% faster reload, -35% slower projectiles'

And that should be it. Thanks again for being interested in this map enough to want to make a custom mission for it.