fw_ravine
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Greets, all.

This is a three control point Fort Wars map.

The map's world geometry is designed to provide convenient places for players to build against. It has much more static cover than a traditional orange Fort Wars map, so it's (hopefully) less likely to turn in to a Sniperfest. The map has a temporary scaffolding which is active during setup time, to make it easier to build on ledges. You can also build against the setup partition wall.

Other unusual stuff for a Fort Wars map:

- Proper spawn rooms with multiple exits.
- Careful, considered placement of item pickups.
- A warning sound when an enemy is in your base, while the point is unlocked.
- Dev texture variation for a more interesting appearance.
- No-prop-build zones are indicated by hazard strip textures.

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Change Log
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Changes since version 1:
- Added more static cover to protect against the game degenerating in to a Sniperfest.
- Provided a small corridor between 'right' spawn rooms and the front of the bases.
- Scaled down the base control point barricades and moved them back, for more space.
- Added more geometry around the base control points, for easier building.
- Reduced no-prop-build zones around spawn exits.
- Added multiple routes across the ravine.
- Made the centre point wider and built a covering shack on it.
- Increased centre point capture time.
- Centre point is now capturable immediately upon setup time ending.
- Increased initial round time.
- Capturing the centre point now adds more time on the clock, each time.
- Extended the spawn rooms, to protect against defender respawn spam/Fort Wars spawn invulnerability. Made the alternative exit routes clearer, and added signage.
- Moved the front setup partition walls forwards slightly, for more room to build.
- Improved map lighting.
- Removed half the item pickups.
- Added blocking damage to the elevators.
- Increased elevator rise time from 0.3s to 0.5s to allow for multiple users in one journey.

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Important Notes
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I am considering making a 'painted' version of the map, with ordinary textures and detail, as an optional alternative. I am also testing version 2 of this map, with a much-altered base layout. But I am considering launching that as a different map.

**_Put the map on your watch list to be notified of updates!_**

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Problems and Suggestions
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If you have any problems with the map, or want to make a suggestion, feel free to contact me here at Game Banana, or find me on Steam, or email me at wormatty(at)gmail.com. Please don't edit the map yourself.

Thanks! And have fun.