tf2 Map

cp_ghost_town_v1

robotics 19 Jan 2026 cp

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
cp_ghost_town_v1 for tf2 screenshot
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Description

Ghost Town is a small, fast-paced map based on a map that was based on Iceworld, explaining the overall layout of the points. It is a three point cp map with a difficult-to-defend central point and elements that suit each of TF2's classes. The bricks in the sniper area can be broken, rooftops can be climbed or jumped to, and spies can make good use of the back alleys of this map. The map is themed as an abandoned town, with two buildings and a concrete courtyard as its central area. This was my first map, though it's been in development for a fairly long period of time. Note that the general layout of having three points, two points next to the spawn and one in the center of the map (surrounded by elevated areas) was a feature adapted from cp_not_iceworld. Any problems related to that general layout were inevitable (i.e. battle being close to spawn), though I've done my best to fix any flaws. A big thanks goes out to the www.joe.to community for the inspiration, the feedback, and the encouragement. Thanks to Avvatar for supplying the j2 billboard texture. If you have any questions or comments on this map and want to be sure you reach me, send a PM to Twine at http://tf2.joe.to or make a post in the forums. Original source: https://gamebanana.com/mods/69574 Note: This map was automatically uploaded by a bot.
day town concrete small 32 Final/Stable

File Details

Filename cp_ghost_town_v1.bsp
MD5 Hash 5ad3973328...
Path /tf2/map/...

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