tf2 Map

cp_tidal_v2

robotics 19 Jan 2026 cp

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Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.

Description

Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility. It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from. I've been working on it off and on since January 2010. For this map I spent a lot longer balancing gameplay and trying to make the areas fun than my I did for previous works. This time I let the maps design evolve more out of the playtests rather than just my head, so I think it plays a lot better than my older maps. It's balanced for 24 players. --Version 2 Update-- Basically, for version 2 I took a lot of the criticism I got about the first version's detailing and changed it. In the first version it seemed to have too much of the same details throughout. I tried to vary it a bit more because it was too bland looking before. For example, I changed many of those false doors to different details because there was too many of them. I also added some little signs for Tidal Power Inc to add a bit of back story. Original source: https://gamebanana.com/mods/70123 Note: This map was automatically uploaded by a bot.
tidal bridge ocean 32 Final/Stable

File Details

Filename cp_tidal_v2.bsp
MD5 Hash 54589f2e75...
Path /tf2/map/...

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