tf2
Map
cp_tidal_v2
robotics
19 Jan 2026
cp
3D Preview
Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Description
Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.
I've been working on it off and on since January 2010. For this map I spent a lot longer balancing gameplay and trying to make the areas fun than my I did for previous works. This time I let the maps design evolve more out of the playtests rather than just my head, so I think it plays a lot better than my older maps. It's balanced for 24 players.
--Version 2 Update--
Basically, for version 2 I took a lot of the criticism I got about the first version's detailing and changed it. In the first version it seemed to have too much of the same details throughout. I tried to vary it a bit more because it was too bland looking before. For example, I changed many of those false doors to different details because there was too many of them. I also added some little signs for Tidal Power Inc to add a bit of back story.
Original source: https://gamebanana.com/mods/70123
Note: This map was automatically uploaded by a bot.
tidal
bridge
ocean
32
Final/Stable
File Details
Filename
cp_tidal_v2.bsp
MD5 Hash
54589f2e75...
Path
/tf2/map/...
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