tf2
Map
cp_ironbowl_b5
robotics
18 Jan 2026
cp
Description
UPDATE:
CP_IRONBOWL_B7 is now released. You can get it here.
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CP_IRONBOWL_B5
Beta 5 Release
Author: John "hydrage" Pafford
Email: Dev.Ironbowl@gmail.com
File: cp_ironbowl_b5.bsp (all custom resources are embedded)
Description:
This is the fifth beta release for Ironbowl. This is a multi-stage attack/defend control point map, similar to Dustbowl. Unlike Dustbowl, there is no forced respawn between rounds; instead, a series of "LaserGates" will open up allowing access to the next stage. The defending team (Red) has 60 seconds of setup time at the beginning of the game, and 30 seconds of setup time between stages.
For more detailed information, see the Developer Notes for previous beta releases.
Change Log (since Beta 4)
Design:
1 - Increased the respawn wave time for RED.
2 - Slightly reduced the capture times for control points A, B, and C.
3 - Slightly modified the distribution of ammopacks and healthkits throughout the map.
4 - Added logic to automatically close doors when no players are present.
5 - Named each stage's midpoint as the lowercase version of that stage's main control point.
6 - Tweaked the directional signs & overlays.
7 - Improved some clipping.
8 - Significantly modified the stage 1 area to be friendlier toward BLU.
8a - Increased the size of the trigger area for the one-way door near Big A.
8b - Modified the small brick building near the BLU spawn exit so that the RED team cannot circle around behind it. Also added a sniping barrier to the top of this building.
8c - Modified the shacks at the "small a" control point so that RED cannot as easily sneak into the area behind these shacks.
8d - Modified the storage tank near the stage 1 midpoint to provide more cover for BLU and easier access to the top of the nearby shack.
9 - Slightly modified the stage 2 area to add more balance between some of the classes.
9a - Removed a few roof-to-roof ladders from the shacks near the "small b" control point.
9b - Added a one-way gate to the upper corridor in the central tunnel.
9c - Added an additional exit from the firepit under Big B.
9d - Converted an open window in a shack near the "small b" control point into a barred window.
9e - Widened some of the space between the buildings around stage 2 to open the area up a little more.
10 - Significantly modified the stage 3 area to be friendlier toward BLU.
10a - Added a new corridor leading from behind control point "small c" toward control point "Big C".
10b - Converted a doorway near RED's stage 3 spawn room into a bulletproof window.
10c - Converted some bulletproof glass walls in the stage 3 area into opaque metal sheets.
10d - Unified the ramp structure near the middle of stage 3 so that it is simpler to navigate.
10e - Added a barred window to the indoor shack overlooking the "small c" control point.
10f - Modified the garage area between stage 1 and stage 3. Added additional LaserGates for BLU.
10g - Added a doorway between the central tunnel and the garage area. This doorway opens when BLU unlocks stage 3.
10h - Added a doorway between the central tunnel and the upper corridors between stage 2 and stage 3. This doorway opens when BLU unlocks stage 3.
Aesthetics:
11 - Improved the skybox.
Bug Fixes:
12 - Fixed the bug that sometimes prevented BLU from changing classes in the BLU spawn room.
Known Issues:
- The NoBuild zones at each of the LaserGates, although specified to only prevent the enemy team from building, will affect both teams. Also, these zones will not disable when Disabled, preventing Engineers from building within the otherwise unobstructed doorway.
Questions/Comments:
Please send any feedback to me at the provided email address. Let me know of any glitches, exploits, imbalances, misaligned textures, unclipped geometry or props, catastrophic failings, negligible foibles, or anything else that you think could be improved.
Scheduled for Beta 6:
- fixes for any issues that are sent to me (...so send them to me!)
©2008 John "hydrage" Pafford
All Rights Reserved
Original source: https://gamebanana.com/mods/69666
Note: This map was automatically uploaded by a bot.
dustbowl
laser
lasergate
stage
industry
factory
industrial
attack
defend
stages
capture point
32
Beta
File Details
Filename
cp_ironbowl_b5.bsp
MD5 Hash
651f1f2bb7...
Path
/tf2/map/...
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