tf2 Map

CP_ORANGE_CUSTOM

robotics 17 Jan 2026 CP

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.

Description

This is a small? medium? edit of the cp_orange_x7 map.It has:-Fixed brushes-Connected Brushes(no more gaps in the map i hope)-Fixed the weird lighting at the red side(the brightness? saturation? of the red would change)-Fixed the control points using wrong team colors (Blu last doesnt changes color for some reason)-Better aligned textures-1V1 Arena (Based on one of the mge_training maps)-Boxing Ring (based on the tr_hopi_plaza) (might be removed or changed in later versions)-Removed the flat area under the map (theres still a skybox so uhh its kinda there ?)-REMOVED 100+ BARRELS OUT OF THE PLAYABLE AREA (WHAT)Still theres a couple of problems i couldnt solve or find a solution because im pretty new to this mapping stuff.-Fix the ramp of turning people red at blu spawn (idk how does this or how did it happen it suddenly appeared)-1v1 Arenas teleport system breaks easily if the spec is enabled-1v1 Arena doesnt has a restart system-1v1 Arena doesnt removes projectiles (tbh i did try to add these but it didnt worked)-Whole map is unaligned(should have dealt with this before editing the map)-Weird shadow bugs (fixed some of it)-Need ideas for the area behind the blu spawn-This map is a sniper heaven but people wants it to stay this way?-Playing heavy on this map is too hard (its soo over)That should be all at the moment. Original source: https://gamebanana.com/mods/632171 Note: This map was automatically uploaded by a bot.
tf2

File Details

Filename cp_orange_custom_beta5.bsp
MD5 Hash 22b5e631da...
Path /tf2/map/...

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