Map made by Jora
Check for updates: http://gamebanana.com/maps/195484
Thanks for helping me: Wuld, Fenix, Toizy, Humam, gtamike_TSGK

NEW "HL2DM CTF Prefab"!

More fun in the old great game with a new CTF mode!

Features:
- pure i/o valve hammer system
 (no additional server plugins\scripts needed)
- flag is parents on your back like in all CTF games
- awesome scoreboard maded from brushes and logic entities
- informative "fake-hud" screen elements 
  (score text, flag status indicator)
- sounds from Unreal Tournament for each team 
  (flag taken, returned, dropped, scored, etc)
- custom physics flag model 
   (no-solid to player and bullets, affected by gravygun, with spritetrail and glowing effects)
- through-wall flag indicator 
  (not working through vis-portals)
- 15 second sprite-timer indicator 
  (shooting on flag will reseting timer)
- scoring system
 +2 points for taking the flag
 +10 points for capture the flag
 -2 points for dropping the flag
- full screen overlay with "winning" text and random music

+ bonus features
- Dead players dropping HP kit
- Dissolve ragdoll effect for dead players.
- Auto Teamplay by gtamike_TSGK http://gamebanana.com/maps/195399

NOTES:
1) if flag goes outside map(special trigger) or player crashed\disconnected with a flag on his back,
flag will respawn in 15 seconds, anyway, so don't worry about it and wait.
2) for better hud-elements\text-notifications working, you need to disable all plugins whith uses game_text entities!
3) if you used\played previous versions of jora ctf maps and you got game crash or red errors in console sometimes,
you need to put Del_cache.cmd file in
Half-Life 2 Deathmatch\hl2mp\custom foldier and run.
This operation will clean old sound\models cache which can making in-game confclicts.
4) some of content (sounds, models) taken from AG2, UT3 games.
5) bugs are possible... please post your feedback if you'll find any.
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IN THE LAST VERSION (18 May 2017 update):
> new parrenting system 
(fixing problems, when flag spawns in player or
in different dinstance of player back)
> new sounds now comes from flag position (before it played everywhere) 
> earn\lose points for taking\dropping flag
> new text notifications 
"You've drop the flag"
"You returned the flag"
"You have the enemy flag"
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[!] (we are russians, so if you find any grammatical errors in
this description or game_text entities, please, feedback and we will fix all stuff for better undertanding) 
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INSTRUCTION (HOW TO USE):
put "_flag" foldier in your
Half-Life 2 Deathmatch\hl2mp\models\custom foldier
copy-paste groupped entities (both flags, scoreboard, mixed enities from center... and dont forget about three big trigger_multiple's covered all the map).

IF YOU WANT TO ROTATE FLAG, you should change angles in env_entity_maker entity named
blue_flag_maker_phys or red_flag_maker_phys ...


WARNING: Dont rotate flag groups in hammer ! You will broke everything! 
