
--First of all, thank you for downloading my maps!--

You wouldn't know how much it means to me that you bothered downloading maps from a game that's (technically)
older than Half-life 2. Let alone my maps!
These maps have been in development for a little less than a year. And I've put many hours into them.
So let me say this one more time, THANK YOU.


--alright onto the important notes--

de_boneyard includes some short clips of copyrighted music (at most 10 seconds long).
I'm not to sure how it works but just in case im letting you know now.

de_boneyard & de_clay use the "point_servercommand" entity. In my maps the point_servercommand entitys just enable
the flashlight by default because de_boneyard & de_clay are dark maps.

In de_maizefarm, T spawn doesn't have a penalty for just staying inside all game. It should be up to modderators to take
care of trolls that just AFK in T spawn.

Each map was playtested by 4 friends and not professionals (except for you riley). So bugs are something to expect going in
(from what i know there probably aren't that many).

Bots may not work as intended on most maps. In de_maizefarm, bots may have trouble getting out of T spawn.
In de_clay, bots won't need flashlights to see players. This could lead to some unfair deaths.

--credits--

K.i.t.t. from gamebanana created the "Fiery night" skybox for de_maizefarm.
you can find K.i.t.t.s gamebanana page here --> https://gamebanana.com/members/2104941

--okay i think that's all.--

I'm cool if you want to host a server with one of my maps

just one more time...

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now that you know all the sweet sweet KNOWLEDGE go have some fun with Milo's Triad of Terror!

(also theres like a lot of easter eggs and secrets. happy hunting!)
