AG2 teamskins for HL2:DM
Compiled by CLANG-CLANG
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Description
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These are (only) the player skins that are from Adrenaline Gamer 2 that I've ported to Half-Life 2: Deathmatch. This have been tested to work in HL2:DM as a simple texture replacement.

Rebels are orange, Combine are blue. This should help glace-value for team-based modes. However, keep in mind that because this is only a material replacement, this can affect the rest of the game as well, depending on how you use these.

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Installation
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Move the "ag2_teamskins" folder from this zip to "Half-Life 2 Deathmatch\hl2mp\custom".

It's important to know that skins may not work on servers that enforce restrictive "sv_pure" settings.

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Extra
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AG2 has multiple team skins, so if you'd rather have players a different colour, here's how to port them.

You'll need VTFEdit, alongside AG2 installed.

1. Copy and paste the model materials under "C:\Program Files (x86)\Steam\steamapps\sourcemods\ag2\materials\".
1a. For human models, only "group03" is used.
2. Copy the vanilla HL2DM .vmt file and change it's "$basetexture" path to reflect the current settings.

One minor note; AG2 does not have skins for all team colours, as the mod allocates one faction for one skin colour.

Finally, if you'd like to rip or compare the skins from AG2 yourself, I've left in an unmodified VMT from AG2 which can be opened in any text editor ("AG2 Teamskins\materials\models\police\metrocop_sheet.vmt.ag2"). It has the path for the AG2 models.

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Todo
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* Manually pair team models with skins for server hosts (this is a client-side mod, and can be blocked with "sv_pure")
* Bright player skins
* Modify team skins to be brighter (unmodified skins are Rebel-biased)

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Debug
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I used console commands before I made a test map instead.

ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_smg1 - Female Rebel with SMG
ent_create npc_combine_s additionalequipment weapon_smg1 model models/combine_soldier.mdl - Combine Soldier