css
Map
cs_office_unlimited_ct
robotics
03 Sep 2026
cs
Description
I've always loved this version of cs_office but it had quite a few problems, the biggest one probably being that the snow on the dumpster was misaligned by one unit meaning it would stop you from jumping over it. Some lighting issues in some spots have been fixed (where it's too dark) and I've restored some missing entities. The skybox now uses the actual cs_office sky instead of the cs_tides sky. I also increased the fade out distance of some of the props in the far side area. Two cubemaps that were underneath terrain have been raised and an unnecessary nodraw displacement has been removed.The other issue was the navigation mesh which was always poor on this edit, if this was a de_ map then you could get away with not having one but the problem with this is of course the hostages need one. The previous version had issues of the hostages getting stuck in the far side area (formerly the "back yard", see the end for more details) and struggling to get back in and there were doorways where they coudln't navigate through.Since I had to fix the navigation mesh I decided to also improve it in general. I removed duplicate place names and simplified the names of some areas. For instance, the previous version had two places called "Back Yard" and two places called "Garage". So that other place called Garage is now more fittingly called "Tunnel" and the other "Back Yard" is now "Far Side". "Underground" is now called "Basement" since it's not really underground but it is underneath the office. And the back room of the basement is now called "Back Room". It's the best I could do with the default place list.I probably spent more time fixing this than I should have but I felt like it needed to be done.There's still no radar but if anyone wants to make one I'll happily add it using a .res file.
Original source: https://gamebanana.com/mods/713025
Note: This map was automatically uploaded by a bot.
css
File Details
Filename
cs_office_unlimited_ct.bsp
MD5 Hash
0b7e482e6b...
Path
/css/map/...
Comments (0)
Login to comment.