hl Map

Westfront Facility

robotics 22 Jun 2026 Westfront Facility
Westfront Facility for hl screenshot
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Description

Map Information *=-                                                     08/05/99               Title : Westfront Facility            Filename : westfront.BSP              Author : Lunaran       Email Address : LtCmdrLun@aol.com   Misc. Author Info : Old enough to drive, but not vote.  Accepts feedback.      Shameless Plug : Visit http://www.fragland.com/ltcmdrlun/Additional Thanks to : Rust, Radium and the ERC        Installation : Place the BSP file in your valve/maps directory.                        Place the WAD file in your valve/ directory.Play Information *=-         Description : Fairly small deathmatch level set in early evening.                        Intended for smaller matches.  Bootcamp-similar texturing.               Notes : Second map released by the author, and first that was                        released *properly*.  By far not his first map, however.                     : The RPG is quite easy to obtain without a gauss cannon ...         Player Base : Free-For-All or Teamplay   Number of Players : 2-4            Weapons: : All except the Gluon and the Hivehand.                     : There is a yardgun in one corner.          New Sounds : No        New Textures : No           New Music : NoConstruction *=-                Base : New level from scratch         Inspiration : A sudden idea   Construction Time : 35 Hours        Prefabs Used : None        Max R_Speeds : 600 Wpolies, 2800 Epolies w/weapon & w/o other players.      Editor(s) used : WorldCraft 2.1          Known Bugs : None.  The rocky walls won't snag you as they sometimes                        tend to do, and the yardgun won't suddenly stop against                        your hip.  A few deathmatch starts were too close to walls,                        but this has been fixed.  R_speeds reduced by layering                         textures at the cost of an included texture wad.Compilation *=-           QCSG time : 11 seconds          QBSP2 time : 14 seconds           QVIS time : 10 minutes, 16 secondsQRAD time, bounce 30 : 3 minute, 20 seconds    Compile Computer : PII 300mhz, 128 megs of RAM, Win98Copyright / Permissions *=-   Authors May Not decompile the BSP as a base to build additional levels. Make your own damn maps.     You may only distribute this file in the original ZIP form it was provided in--with this text file and the BSP unmodified--for the original price it wasreleased at--nothing.    +=========================================================+    |  -- "Well, we'll burn that bridge when we come to it."  |    +=========================================================+ Original source: https://gamebanana.com/mods/687710 Note: This map was automatically uploaded by a bot.
hl

File Details

Filename map_package.zip
MD5 Hash b39eeac879...
Path /hl/map/...

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