Map Information *=-                                                     08/05/99
               Title : Westfront Facility
            Filename : westfront.BSP
              Author : Lunaran
       Email Address : LtCmdrLun@aol.com
   Misc. Author Info : Old enough to drive, but not vote.  Accepts feedback.
      Shameless Plug : Visit http://www.fragland.com/ltcmdrlun/
Additional Thanks to : Rust, Radium and the ERC
        Installation : Place the BSP file in your valve/maps directory.
                        Place the WAD file in your valve/ directory.

Play Information *=-
         Description : Fairly small deathmatch level set in early evening.
                        Intended for smaller matches.  Bootcamp-similar texturing.
               Notes : Second map released by the author, and first that was
                        released *properly*.  By far not his first map, however.
                     : The RPG is quite easy to obtain without a gauss cannon ...
         Player Base : Free-For-All or Teamplay
   Number of Players : 2-4
            Weapons: : All except the Gluon and the Hivehand.
                     : There is a yardgun in one corner.
          New Sounds : No
        New Textures : No
           New Music : No

Construction *=-
                Base : New level from scratch
         Inspiration : A sudden idea
   Construction Time : 35 Hours
        Prefabs Used : None
        Max R_Speeds : 600 Wpolies, 2800 Epolies w/weapon & w/o other players.
      Editor(s) used : WorldCraft 2.1
          Known Bugs : None.  The rocky walls won't snag you as they sometimes
                        tend to do, and the yardgun won't suddenly stop against
                        your hip.  A few deathmatch starts were too close to walls,
                        but this has been fixed.  R_speeds reduced by layering 
                        textures at the cost of an included texture wad.

Compilation *=-
           QCSG time : 11 seconds
          QBSP2 time : 14 seconds
           QVIS time : 10 minutes, 16 seconds
QRAD time, bounce 30 : 3 minute, 20 seconds
    Compile Computer : PII 300mhz, 128 megs of RAM, Win98

Copyright / Permissions *=-

   Authors May Not decompile the BSP as a base to build additional levels. 
Make your own damn maps.  
   You may only distribute this file in the original ZIP form it was provided 
in--with this text file and the BSP unmodified--for the original price it was
released at--nothing.

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    |  -- "Well, we'll burn that bridge when we come to it."  |
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