zm_zow_fanatic_fix
by FIXXOR
36 slots

This is a remake of zm_zow_fanatic, made by wCephei for the Zombies on Weed community.

I optimized it by removing excessive usage of pipes, crates and rails, which collectively acted as clutter that made map navigation a pain on top of tanking the fps. Several spots have been enhanced. The secret invisible parkour path which allowed players to climb to one of the top corners of the facility has been removed. Moved all equipment pickups alongside the original author's signature to the secret room. Misc collision and lighting issues have been fixed by recompilling with up to date tools. Wpoly count reduced to under 1900 at all times down from 3500. File size reduced to 3.2 MB from 5.5 MB.

Good luck at killing zombies!!!

P.S.: I intentionally left 2 ladders and a glass window undefined so they don't load, they can be restored without causing a bsp mismatch by adding these definitions at the end of the entity list:

{
"model" "*94"
"rendermode" "2"
"renderamt" "90"
"classname" "func_wall"
}
{
"model" "*95"
"classname" "func_ladder"
}
{
"model" "*96"
"renderfx" "0"
"rendermode" "4"
"renderamt" "255"
"rendercolor" "0 0 0"
"classname" "func_wall"
}
{
"model" "*97"
"renderfx" "0"
"rendermode" "4"
"renderamt" "255"
"rendercolor" "0 0 0"
"classname" "func_wall"
}
{
"model" "*98"
"classname" "func_ladder"
}