css Map

Surf_santorini2 (CSS)

robotics 17 Jan 2026 Surf

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
Surf_santorini2 (CSS) for css screenshot
Surf_santorini2 (CSS) thumb 1 Surf_santorini2 (CSS) thumb 2 Surf_santorini2 (CSS) thumb 3 Surf_santorini2 (CSS) thumb 4 Surf_santorini2 (CSS) thumb 5

Description

My first ported map to CSS. Let me know if you want me to do anything different for the next map :)Checklist:64 spawns: YesAnglefixed: YesBspzipped + compressed: YesHookzones: YesEndzones pushed back 1 unit: YesVisuals tested on CSS: YesSurf tested on Momentum Mod: YesSurf_santorini2_ksf is a bit different to the CSGO version. I'm used to mapping on CSGO when you can scroll models. So when porting it I couldn't find the right models so I changed a few of them. So the visuals are somewhat the same but it's not identical.Surf_santorini2_ksf | Tier 3 | 66.7 Tick | 1 Bonus | 4 CheckpointsZoners & Admins:b1s - b1estartzone - endzoneCP1 - CP2 - CP3 - CP4Any issues please let me know. Enjoy!Yours,twitch.tv/quethesurfer. Original source: https://gamebanana.com/mods/468904 Note: This map was automatically uploaded by a bot.
Hammer++

File Details

Filename surf_santorini2_ksf.bsp
MD5 Hash d9b47ee7d0...
Path /css/map/...

Comments (0)

No comments yet.

Login to comment.