"Weapon_SMG1.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_deploy.wav"
}

"Weapon_OICW.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/OICW/OICW_deploy.wav"
}

"Weapon_OICW.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/OICW/OICW_deploy.wav"
}

"Weapon_AR1.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar1/ar1_deploy.wav"
}

"Weapon_SLAM.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/slam/slam_deploy.wav"
}

"Weapon_DualPistol.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/dualpistol/dualpistol_deploy.wav"
}

"Weapon_Pistol.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/pistol/pistol_deploy.wav"
}

"Weapon_Crowbar.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crowbar/crowbar_deploy.wav"
}

"Weapon_Grenade.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/draw_grenade.wav"
}

"Weapon_Grenade.Pull"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/grenade/pin_pull.wav"
}

"Weapon_Grenade.Throw"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"
	
	"wave"	"weapons/grenade/grenade_throw.wav"
}

"Weapon_Grenade.Roll"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/grenade/grenade_lob.wav"
}

"Weapon_Grenade.Ready"
{
    "channel"    "CHAN_VOICE"
    "volume"    "1.0"
    "soundlevel"  "SNDLVL_75dB"

    "wave"    "weapons/grenade/grenade_ready.wav"
}

"Weapon_Physcannon.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/physcanon/gravgun_deploy.wav"
}

"Weapon_Bugbait.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/bugbait/bugbait_deploy.wav"
}

"Weapon_Shotgun.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/shotgun/shotgun_deploy.wav"
}

"Weapon_Irifle.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar2/ar2_deploy.wav"
}

"Weapon_Irifle.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_charge.wav"
}

"Weapon_RPG.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/rpg/rpg_deploy.wav"
}

"Weapon_Crowbar.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crowbar/crowbar_deploy.wav"
}

"Weapon_StunStick.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/stunstick/stunstick_deploy.wav"
}

"Weapon_Crossbow.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/crossbow/crossbow_deploy.wav"
}

"Weapon_357.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/357/357_deploy.wav"
}

"Weapon_Dual357.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/357/357_deploy.wav"
}

"Weapon.Hand_Movement"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/hand_move1.wav"
}


"Weapon_DualPistol.MagOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"


	"wave"		"weapons/dualpistol/dualpistol_magout.wav"
}

"Weapon_DualPistol.MagIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"


	"wave"		"weapons/dualpistol/dualpistol_magin.wav"
}

"Weapon_DualPistol.Touch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"


	"wave"		"weapons/dualpistol/dualpistol_touch.wav"
}

"Weapon_DualPistol.Untouch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"


	"wave"		"weapons/dualpistol/dualpistol_untouch.wav"
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode0.wav"
			"wave"	"^weapons/explode1.wav"
			"wave"	"^weapons/explode2.wav"
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"Bounce.Shell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.5"
	"soundlevel"		"SNDLVL_NORM"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "player/pl_shell1.wav"
		"wave" "player/pl_shell2.wav"
		"wave" "player/pl_shell3.wav"
		"wave" "player/pl_shell4.wav"
		"wave" "player/pl_shell5.wav"
		"wave" "player/pl_shell6.wav"
	}
}


// weapon_egon
"Weapon_Gluon.Start"
{
	"channel"		"CHAN_AUTO"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_GUNFIRE"

	"wave"			"weapons/egon/Egon_WindUp.wav"
}

"Weapon_Gluon.Run"
{
	"channel"		"CHAN_STATIC"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_GUNFIRE"

 	"wave"			"weapons/egon/Egon_Run.wav"
}

"Weapon_Gluon.Off"
{
	"channel"		"CHAN_AUTO"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_140db"

	"wave"			"weapons/egon/Egon_Off.wav"
}

"Weapon_Egon_Gun.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"


	"wave"		"weapons/egon/Egon_Draw.wav"
}

















"Weapon_OICW.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/OICW/OICW_reload.wav"
}

"Weapon_OICW.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/OICW/npc_OICW_reload.wav"
}

"Weapon_OICW.Empty"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/OICW/OICW_DryFire.wav"
}

"Weapon_OICW.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"rndwave"
	{
		"wave"			"weapons/OICW/OICW_fire1.wav"
		"wave"			"weapons/OICW/OICW_fire2.wav"
		"wave"			"weapons/OICW/OICW_fire3.wav"
	}
}

"Weapon_OICW.Double"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.61"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"weapons/OICW/OICW_altfire1.wav"
}


"Weapon_OICW.NPC_Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"wave"			"^weapons/OICW/npc_OICW_fire1.wav"
}

"Weapon_OICW.Special1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/OICW/OICW_ZoomIn.wav"
}

"Weapon_OICW.Special2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/OICW/OICW_ZoomOut.wav"
}

"Weapon_OICW.Special3"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/OICW/OICW_Switch.wav"
}

"Weapon_OICW.ZoomLoop"
{
	"channel"		"CHAN_STATIC"
	"pitch"			"98"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_GUNFIRE"

 	"wave"			"weapons/OICW/OICW_ZoomLoop.wav"
}

"WeaponFrag.Throw"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/grenade/grenade_throw1.wav"
}

"Weapon_Bugbait.Throw"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,115"
	"wave"	"weapons/bugbait/bugbait_throw1.wav"
}
















// weapon_smg1.txt
"Weapon_AR1.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar1/ar1_reload.wav"
}

"Weapon_AR1.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar1/npc_ar1_reload.wav"
}

"Weapon_AR1.Empty"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_AR1.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"rndwave"
	{
		"wave"			"weapons/ar1/ar1_fire1.wav"
		"wave"			"weapons/ar1/ar1_fire2.wav"
		"wave"			"weapons/ar1/ar1_fire3.wav"
	}
}


"Weapon_AR1.NPC_Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"


"rndwave"
	{
		"wave"			"^weapons/ar1/npc_ar1_fire1.wav"
		"wave"			"^weapons/ar1/npc_ar1_fire2.wav"
		"wave"			"^weapons/ar1/npc_ar1_fire3.wav"
	}
}

"Weapon_SLAM.SatchelDetonate"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"

"wave" "weapons/slam/detonator_button.wav"
}

"Weapon_SLAM.TripMineAttach"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"

"wave" "weapons/slam/mine_deploy.wav"
}

"Weapon_SLAM.SatchelThrow"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"

"rndwave"
	{
		"wave"	"weapons/slam/slam_throw.wav"
		"wave"	"weapons/slam/slam_throw.wav"
	}
}
"Weapon_SLAM.TripMineMode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/mine_mode.wav"
}
"Weapon_SLAM.SatchelAttach"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"

"wave" "weapons/slam/mine_deploy.wav"
} 

"TripmineGrenade.PowerUp"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/slam/mine_activate.wav"
}

"TripmineGrenade.Charge"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/slam/mine_charge.wav"
}

"SatchelCharge.Pickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"Weapon_RPG.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/rpg/rpg_reload1.wav"
}

"Weapon_Dual357.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/357/357_reload_dual.wav"
}

"Weapon_Shotgun.Pump_forward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/shotgun/shotgun_pump_forward.wav"
}

"Weapon_Shotgun.Pump_back"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/shotgun/shotgun_pump_back.wav"
}

"Weapon.LowAmmoClick"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@weapons/lowammo_01.wav"
}

"Weapon.LowAmmoClickForLoudGuns"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@weapons/lowammo_01.wav"
}



"Weapon_RPG.Pet1"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_pet1.wav"
}

"Weapon_RPG.Pet2"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_pet2.wav"
}

"Weapon_RPG.Inspect"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/rpg/rpg_fidget.wav"
}

"Weapon_RPG.Button"
{
    "channel"    "CHAN_AUTO"
    "volume"        "1.0"
    "soundlevel"        "SNDLVL_NONE"

    "wave"    "weapons/rpg/rpg_button.wav"
}

"Weapon_USP.SlidePull"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"weapons/pistol/pistol_slidepull.wav"
}

"Weapon_USP.SlideRelease"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"weapons/pistol/pistol_sliderelease.wav"
}

"Weapon_USP.Inspect"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"weapons/pistol/pistol_fidget.wav"
}

"Weapon_Generic.Walk1"
{
    "channel"    "CHAN_AUTO"
    "volume"        "0.3"
    "soundlevel"        "SNDLVL_NONE"

    "rndwave"
	{
		"wave"	"weapons/movement/Weapon_Movement_Walk1.wav"
		"wave"	"weapons/movement/Weapon_Movement_Walk2.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk3.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk4.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk5.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk6.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk7.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk8.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk9.wav"
	}
}

"Weapon_Generic.Walk2"
{
    "channel"    "CHAN_AUTO"
    "volume"        "0.3"
    "soundlevel"        "SNDLVL_NONE"

    "rndwave"
	{
		"wave"	"weapons/movement/Weapon_Movement_Walk9.wav"
		"wave"	"weapons/movement/Weapon_Movement_Walk8.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk7.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk6.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk5.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk4.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk3.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk2.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Walk1.wav"
	}
}

"Weapon_Generic.Sprint1"
{
    "channel"    "CHAN_AUTO"
    "volume"        "0.4"
    "soundlevel"        "SNDLVL_NONE"

    "rndwave"
	{
		"wave"	"weapons/movement/Weapon_Movement_Sprint1.wav"
		"wave"	"weapons/movement/Weapon_Movement_Sprint2.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint3.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint4.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint5.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint6.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint7.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint8.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint9.wav"
	}
}

"Weapon_Generic.Sprint2"
{
    "channel"    "CHAN_AUTO"
    "volume"        "0.4"
    "soundlevel"        "SNDLVL_NONE"

    "rndwave"
	{
		"wave"	"weapons/movement/Weapon_Movement_Sprint9.wav"
		"wave"	"weapons/movement/Weapon_Movement_Sprint8.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint7.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint6.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint5.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint4.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint3.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint2.wav"
                                   "wave"	"weapons/movement/Weapon_Movement_Sprint1.wav"
	}
}

"Weapon_Generic.Movement1"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement1.wav"
}

"Weapon_Generic.Movement2"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement2.wav"
}

"Weapon_Generic.Movement3"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement3.wav"
}

"Weapon_Generic.Movement4"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement4.wav"
}


"Weapon_Generic.Movement5"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement5.wav"
}

"Weapon_Generic.Movement6"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/movement/Weapon_Movement6.wav"
}

"Weapon_Crossbow.Lens"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_lens.wav"
}

"Weapon_Crossbow.String"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_string.wav"
}

"Weapon_Crossbow.DrawBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NONE"

	"wave"	"weapons/crossbow/crossbow_draw.wav"
}

"Weapon_AR3.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar3/ar3_deploy.wav"
}

"Weapon_AR3.PickUp"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar3/ar3_pickup.wav"
}

"Weapon_AR3.PutDown"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/ar3/ar3_drop.wav"
}

"Weapon_AR3.Empty"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_AR3.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"rndwave"
	{
		"wave"			"weapons/ar3/ar3_fire1.wav"
		"wave"			"weapons/ar3/ar3_fire2.wav"
		"wave"			"weapons/ar3/ar3_fire3.wav"
	}
}


"Weapon_AR3.NPC_Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

    "rndwave"
	{
		"wave"			"^weapons/ar3/npc_ar3_fire1.wav"
		"wave"			"^weapons/ar3/npc_ar3_fire3.wav"
		"wave"			"^weapons/ar3/npc_ar3_fire2.wav"
	}
}

"Weapon_AR3.OverHeat"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar3/ar3_overheat.wav"
}

"Weapon_AR3.Pump"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar3/ar3_pump.wav"
}

"Weapon_AR3.Fidget"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar3/ar3_fidget.wav"
}

"Weapon_AR3.Barrel_Open"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar3/ar3_barrel_open.wav"
}

"Weapon_AR3.Barrel_Close"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar3/ar3_barrel_close.wav"
}


"Weapon_357.Hammer_Pull"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/357/357_hammerpull.wav"
}

"Weapon_357.Hammer_Release"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/357/357_hammerrelease.wav"
}

"Weapon_357.Fidget_Spinner"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/357/357_spin2.wav"
}

"Weapon_Shotgun.Cock_Back"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NORM"
                  
                  "pitch"			"100,101"
 

	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_cock_back1.wav"
		"wave"			"weapons/shotgun/shotgun_cock_back2.wav"
		"wave"			"weapons/shotgun/shotgun_cock_back3.wav"
	}

}

"Weapon_Shotgun.Cock_Forward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"100,101"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_cock_forward1.wav"
		"wave"			"weapons/shotgun/shotgun_cock_forward2.wav"
		"wave"			"weapons/shotgun/shotgun_cock_forward3.wav"
	}

}


"Weapon_Generic.BulletHitImpactFeedback"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_1.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_2.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_3.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_4.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_5.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Flesh_6.wav"
	}
}

"Weapon_Generic.BulletHitElectronicsImpactFeedback"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_1.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_2.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_3.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_4.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_5.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Electronics_6.wav"
	}
}

"Weapon_Generic.BulletHitSynthImpactFeedback"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_1.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_2.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_3.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_4.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_5.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Synth_6.wav"
	}
}

"Weapon_Generic.BulletHitAntlionImpactFeedback"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Antlion_1.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Antlion_2.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Antlion_3.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Antlion_4.wav"
	}
}

"Weapon_Generic.BulletHitKillFeedback"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
        "channel"	"CHAN_STREAM"
	"rndwave"
	{
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Kill_1.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Kill_2.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Kill_3.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Kill_4.wav"
		"wave"	"weapons/fx/HitFeedback/HitFeedback_Kill_5.wav"
	}
}

"Weapon_SMG1.ClipOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_clipout.wav"
}

"Weapon_SMG1.ClipIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_clipin.wav"
}

"Weapon_SMG1.BoltBack"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_boltback.wav"
}

"Weapon_SMG1.BoltForward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_boltforward.wav"
}

"Weapon_SMG1.GripFold"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_gripfold.wav"
}

"Weapon_SMG1.GripUnfold"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_gripunfold.wav"
}

"Weapon_SMG1.GLBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockback.wav"
}

"Weapon_SMG1.GLForward"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockforward.wav"
}

"Weapon_SMG1.BRelease"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_release.wav"
}

"Weapon_USP.ClipOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_clipout.wav"
}

"Weapon_USP.ClipIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_clipin.wav"
}

"Bounce.AR2Shell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.5"
	"soundlevel"		"SNDLVL_NORM"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "weapons/fx/tink/ar2_shell1.wav"
		"wave" "weapons/fx/tink/ar2_shell2.wav"
		"wave" "weapons/fx/tink/ar2_shell3.wav"
		"wave" "weapons/fx/tink/ar2_shell4.wav"
		"wave" "weapons/fx/tink/ar2_shell5.wav"
		"wave" "weapons/fx/tink/ar2_shell6.wav"
		"wave" "weapons/fx/tink/ar2_shell7.wav"
		"wave" "weapons/fx/tink/ar2_shell8.wav"
		"wave" "weapons/fx/tink/ar2_shell9.wav"
		"wave" "weapons/fx/tink/ar2_shell10.wav"
	}
}

"Weapon_AR2.MagOut"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_magout.wav"
}

"Weapon_AR2.MagIn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_magin.wav"
}

"Weapon_AR2.FidgetRotate"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_rotate.wav"
}

"Weapon_AR2.FidgetPush"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_push.wav"
}

"Weapon_AR2.BoltPull"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_boltpull.wav"
}

"Weapon_Gauss.Single"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"	"SNDLVL_75dB"
        "volume"		"0.45"
	"pitch"			"85,105"

	"wave"		"weapons/gauss/fire1.wav"
}

"Weapon_Gauss.Special2"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.40"
	"pitch"			"85,105"
        "channel"	"CHAN_AUTO"
	"rndwave"
	{
		"wave"	"weapons/gauss/electro4.wav"
		"wave"	"weapons/gauss/electro5.wav"
		"wave"	"weapons/gauss/electro6.wav"
	}
}

"Weapon_Gauss.FidgetSpin"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/gauss/gauss_fidget.wav"
}

"Weapon_Gauss.Draw"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/gauss/gauss_deploy.wav"
}

"Weapon_Gauss.Dismount"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/gauss/dismount.wav"
}

"Weapon_Gauss.Mount"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/gauss/mount.wav"
}

"Weapon_Alyx_Shotgun.Cock"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"98, 102"

	"wave"		"weapons/alyx_gun/alyx_shotgun_cock1.wav"
}

"Weapon_Alyx_Gun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"200"

	"wave"		"weapons/pistol/pistol_reload1.wav"
}

"Weapon_Alyx_Gun.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"200"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_Alyx_Gun.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Alyx_Gun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"
	"rndwave"
	{
		"wave"		"weapons/alyx_gun/alyx_gun_fire3.wav"
		"wave"		"weapons/alyx_gun/alyx_gun_fire4.wav"
	}
}

"Weapon_Alyx_Gun.NPC_Single"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"^weapons/alyx_gun/alyx_gun_fire5.wav"
		"wave"		"^weapons/alyx_gun/alyx_gun_fire6.wav"
	}
}

"Weapon_Alyx_Gun.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/switch_single.wav"
}

"Weapon_Alyx_Gun.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/smg1/switch_burst.wav"
}

"Weapon_Alyx_Gun.Burst"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,105"

	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
}

"Weapon_SMG1.GLBack"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockback.wav"
}

"Weapon_SMG1.GLForward"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_cockforward.wav"
}

"Weapon_SMG1.BRelease"
{
	"channel"	"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"	"weapons/smg1/smg1_release.wav"
}

"Weapon_Shotgun.Bolt_Back"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
                  
                  "pitch"			"100,101"
 

	"wave"			"weapons/shotgun/shotgun_bolt_back.wav"

}

"Weapon_Shotgun.Bolt_Forward"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"100,101"

	
	"wave"			"weapons/shotgun/shotgun_bolt_forward.wav"

}

"Weapon_Shotgun.Sling1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling1.wav"

}

"Weapon_Shotgun.Sling2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling2.wav"

}

"Weapon_Shotgun.Sling3"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling3.wav"

}

"Weapon_Shotgun.Sling4"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"wave"			"weapons/shotgun/spas_sling4.wav"

}

"Weapon_Shotgun.Sling_Run1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling1.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling4.wav"
	}

}

"Weapon_Shotgun.Sling_Run2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling4.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling1.wav"
	}

}

"Weapon_Shotgun.Sling_Walk1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling1.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling4.wav"
	}

}

"Weapon_Shotgun.Sling_Walk2"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"

                  "pitch"			"95,105"

	
	"rndwave"
	{
		"wave"			"weapons/shotgun/spas_sling4.wav"
		"wave"			"weapons/shotgun/spas_sling3.wav"
		"wave"			"weapons/shotgun/spas_sling2.wav"
		"wave"			"weapons/shotgun/spas_sling1.wav"
	}

}


"Weapon_Annabelle.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,101"

	"wave"		"^weapons/annabelle/npc_annabelle_fire.wav"
}

"RPGExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/rpg_explode1.wav"
			"wave"	"^weapons/rpg_explode2.wav"
			"wave"	"^weapons/rpg_explode3.wav"
			"wave"	"^weapons/rpg_explode4.wav"
			"wave"	"^weapons/rpg_explode5.wav"
	}

}

"BarelExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/flameable_explode1.wav"
			"wave"	"^weapons/flameable_explode2.wav"
			"wave"	"^weapons/flameable_explode3.wav"
			"wave"	"^weapons/flameable_explode4.wav"
			"wave"	"^weapons/flameable_explode5.wav"
	}

}