"HL2MModPlayer.ToggleIronsightsOff_Sling"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_60dB"

	"rndwave"
	{
		"wave"	"player/sling/sling1.wav"
		"wave"	"player/sling/sling2.wav"
		"wave"	"player/sling/sling3.wav"
		"wave"	"player/sling/sling4.wav"
	}
}

"HL2MModPlayer.ToggleIronsightsOff_Cloth"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_60dB"

	"rndwave"
	{
		"wave"	"player/cloth/cloth1.wav"
		"wave"	"player/cloth/cloth2.wav"
		"wave"	"player/cloth/cloth3.wav"
		"wave"	"player/cloth/cloth4.wav"
	}
}

"HL2MModPlayer.ToggleIronsightsOn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		"player/ironsights_in.wav"
}

"HL2MModPlayer.ToggleIronsightsOff"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		"player/ironsights_out.wav"
}

"HL2MModPlayer.OutOfBreath"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.75"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/out_of_breath.wav"
	}
}

"NPC_CombineS.JumpStart"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/soldier_jump.wav"
	}
}

"NPC_CombineS.JumpLand"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/soldier_land.wav"
	}
}


"HL2MModPlayer.ImpairedHearing"
{
	"channel"	"CHAN_STREAM"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_NONE"

	"rndwave"
	{
		"wave"	"#weapons/fx/ImpairedHearing/ImpairedHearing_1.wav"
		"wave"	"#weapons/fx/ImpairedHearing/ImpairedHearing_2.wav"
		"wave"	"#weapons/fx/ImpairedHearing/ImpairedHearing_3.wav"
                "wave"	"#weapons/fx/ImpairedHearing/ImpairedHearing_4.wav"
	}
}

"HL2MModPlayer.ImpairedHearingExplosionBass"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"#weapons/fx/ExplosionBass/Explosion_Bass_1.wav"
			"wave"	"#weapons/fx/ExplosionBass/Explosion_Bass_2.wav"
			"wave"	"#weapons/fx/ExplosionBass/Explosion_Bass_3.wav"
			"wave"	"#weapons/fx/ExplosionBass/Explosion_Bass_4.wav"
			"wave"	"#weapons/fx/ExplosionBass/Explosion_Bass_5.wav"
	}

}

"PropAPC.FireMachinegun"
{
    "channel"        "CHAN_WEAPON"
    "volume"        "VOL_NORM"
    "pitch"            "85,95"

    "soundlevel"    "SNDLVL_NORM"

    "wave"            "npc/apc/apc_mg_fire.wav"
}

"Hud.Hint"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"ExplosiveBarrel.LingeringFire"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"wave"            "physics/fire_short.wav"
}

"ExplosivePropaneTank.LingeringFire"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"wave"            "physics/fire_long.wav"
}

"HL2MMod.CombineEnergyDissolve"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"		"98,100"
	"wave"            "weapons/fx/entity_energy_dissolve.wav"
}

"HL2MMod.EngulfInFlames"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"		"98,100"

        "rndwave"
	{
		"wave"            "weapons/fx/entity_fire_ignite_1.wav"
		"wave"            "weapons/fx/entity_fire_ignite_2.wav"
		"wave"            "weapons/fx/entity_fire_ignite_3.wav"
        }
}