csgo Map

de_randomweps

csgo_deposit 09 Mar 2026 de
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Description

A map for the gimmicky randomweps gamemode variant, in which all players are given a randomised loadout every round. Designed to fill a similar niche to the Demolition gamemode, this is good fun for those seeking something between Armsrace and Casual. Each round, all players will be given a random secondary and some assortment of primary, armour, 'nade, and gear. It is also possible for an additional weapon to spawn in the underground tunnels, perhaps providing an invaluable edge. Best at 3v3, although it should work fairly well at a variety of player counts. [hr] [h2]Setup[/h2] Generally speaking, getting this running is fairly trivial. If hosting it as listen server on your client, you may wish to use the dev-console command [i]bot_quota_mode fill; bot_quota 6;[/i], this will enable bots and prevent them from simply sitting immobile in spawn. If hosting on a dedicated server, setup is very slightly more complex. In addition to the [i]bot_quota[/i] cvar changes, you will also want to whitelist the 'say' command so that the server can speak to chat. This isn't difficult; open [i]csgo/bspconvar_whitelist.txt[/i] in your dedicated server's files with some sort of text editor, and scroll down to the bottom. On a new line, inside the curly brackets, probably just below the [i]sv_camera_fly_enabled[/i] line, put the following: [i]say 1[/i]. This tells your server that maps are allowed to use the [i]say[/i] command to print to chat. The easiest way to run this map from the command line is to use [i]+host_workshop_collection 2419785660 +workshop_start_map 2419779841[/i]; provided you've supplied a valid -authkey argument the server will launch the map in a specialised mapgroup. The final potentially useful trick is how to increase the maximum player count of the Wingman gamemode. For a dedicated server, this can be done by creating a [i]scrimcomp2v2[/i] section in [i]gamemodes_server.txt[/i] and changing the "maxplayers" term in it to, say, 10. For anyone hosting a listen server, changing the "maxplayers" value in [i]gamemodes.txt[/i] will also work, but is not recommended practice and may cause issues down the line; it's probably best to just use Competitive mode. [hr] I hope people get a kick out of this, and please leave feedback! If you enjoyed it, perhaps try [i][url="https://steamcommunity.com/sharedfiles/filedetails/?id=2431519335"]de_randomweps2[/url][/i] and [i][url="https://steamcommunity.com/sharedfiles/filedetails/?id=2449742971"]de_randomweps3[/url][/i]! ——————————————————————————— 📋 Steam Workshop Details Title: de_randomweps Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2419779841 Author: https://steamcommunity.com/profiles/76561198031458790 📦 File Info Original file name: de_randomweps.bsp File size: 2.59 MB (2,714,147 bytes) Created: 2021-03-09T21:23:51+03:00 (unix: 1615314231) Yandex Disk path: /2021/1760317131397572928/de_randomweps.bsp 🔗 Direct Links Steam UGC download: https://steamusercontent-a.akamaihd.net/ugc/1760317131397572928/F9F873A4E31252D06514FE3AE21FE4C915B30EBC/ ——————————————————————————— Uploaded from Yandex.Disk: https://disk.yandex.ru/d/EKAI0qKTkQkXtw Thanks to DepoSit (@DepoSitorim on YouTube) for preserving such a large number of maps.
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File Details

Filename de_randomweps.bsp
MD5 Hash bff0e79275...
Path /csgo/map/...

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