csgo
Map
mg_airmap_run_v3_fix
csgo_deposit
08 Mar 2026
mg
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Description
This is the fixed version of the map mg_airmap_run_v2 by [url=https://gamebanana.com/members/1344864]Geekso[/url] available on [url=https://gamebanana.com/maps/176082]gamebanana[/url]
This map is famous now, so I'm not going to present it that much:
- In the air/sky
- Very bright, cool feeling
- 12 musics
- 1min30s spawn killer
[b]This version should fix every commun bug you could encounter with the original version of the map.
I also didn't add an ad for any community or server, because I know some people out there do that, meh, I hate that.[/b]
[h1]Now, here comes the entire changelog:[/h1]
- Fixed an bug where wind didn't push you at the beginning of the round
- Fixed an exploit that allowed people to push themselves into the air very fast and high using wind and a tree. It was used to land on the moving cubes.
- Modified music choice behaviour, now it will choose a random music in the category (anime/rap/dub) and cycle through this category randomly instead of cycling through all musics in the same order
- Adjusted HDR parameters to prevent brightness/exposition from going too high and switching from very low to very high
- Removed the 15% speed boost when grabbing nades (unbalanced for servers with timers)
- Made most blocks func_details, this means the map will be entierly drawn at all times, but improves compile time and calculations. This should have a positive impact overall.
- Changed the spawnkill timer to 1min30s instead of 5mins+
- Adjusted the 'Spawn kill activated' message to match the spawnkill timer, and removed the '?' at the start
- Extended the spawnkill trigger to get every player spawning (apparently people could spawn under the map but weren't killed soon enough)
- Regrouped some entities in an attempt to lower the amount of entities in the map.
- Some minor changes (adjusted some brushes positions, rescaled some textures, removed some unused entities, fixed spawnkiller being triggerable twice)
[u]NOTE:[/u] If you are getting 'CUtlLinkedList overflow! (exhausted index range)' crash error, this means there are too many particles for your computer!
In this case, please report this to me in the comments, and I'll try to remove some particles because there are a lot of them, and they're not that useful.
[u]NOTE 2:[/u] Due to logic_case being kinda broken, musics might not be randomised properly, and the same one could be picked multiples times in a row, but hey, that's better than nothing.
[h1]Download here:[/h1]
https://github.com/azalty/downloads-rlevet/releases/tag/mg_airmap_run
[h1]Other infos:[/h1]
Maybe I'll make a v4 with new/adjusted obstacles for better gameplay, for example:
- Change wind obstacle at spawn with another one, because it is currently too long and boring to pass
- Change the part where you go up with the 2 boxes to make it faster or difficult
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📋 Steam Workshop Details
Title: mg_airmap_run_v3
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2328216536
Author: https://steamcommunity.com/profiles/76561198074861737
📦 File Info
Original file name: mg_airmap_run_v3_fix.bsp
File size: 47.27 MB (49,561,525 bytes)
Created: 2020-12-21T02:42:51+03:00 (unix: 1608507771)
Yandex Disk path: /2020/1663483361070197414/mg_airmap_run_v3_fix.bsp
🔗 Direct Links
Steam UGC download: https://steamusercontent-a.akamaihd.net/ugc/1663483361070197414/D88A3E7107337A8E2503823F366714B0274A3F11/
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Uploaded from Yandex.Disk: https://disk.yandex.ru/d/EKAI0qKTkQkXtw
Thanks to DepoSit (@DepoSitorim on YouTube) for preserving such a large number of maps.
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csgo
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File Details
Filename
mg_airmap_run_v3_fix.bsp
MD5 Hash
e96e3e687f...
Path
/csgo/map/...
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