csgo
Map
de_hospital_night
csgo_deposit
07 Mar 2026
de
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Description
The day is january 1st the hospital receive unexpected visitors standing out from usual plastered people of that period. Those guys came armed and ready. Blowing up their way into the hospital's cafeteria. Determined they move forward, looking for something but what could it be? This place has nothing special. It is just your standard hospital, bedrooms, surgery rooms, cafeteria, etc... recently refurbished by the council. They decided to throw a new coat of paint on it after the public scandal. Allegedly some doctor used this place as a source for its organ trafficking. However those are just rumors, it couldn't be related to that, could it.
This is my first map, I did it in a month during a friendly competitions with some pals.
This map was designed as a wingman map althought I did throw in some extra spawns for your standard 5v5 matches and tried to keep that in mind while balancing it.
As it was my first map and I don't expect it to grow a large audience I decided to expriment with something. Mainly with the unpenetrable / blockbullet physical material.
The two sniper nests above the bombsite have unpenetrable walls and glass letting each team gathers information on the situation without taking any risks... But also giving info on whoever is on the bombsite about the nests. Forcing the players to use their nades smokes and molotov to create a safe way in/out of the site. The symetric-ish layout, proximity of the spawns to the bombsite, unbreakable glasses, etc are designed to encourage players to plant the bomb as I'm tired of every wingman games being dumbed down to a 2v2 deathmatch with a bomb just in case in takes too long to find each other...
Changelog V0.1->V0.2.1
- [Overall] Tweaked a lot of UV, props placement, other minor stuff
- [Overall] Tweaked lights for better visibility
- [Overall] changed the glass texture for better visibility
- [Overall] The navmesh has been corrected since the V0.1 and bots should somewhat be able to access T nest.
- [Overall] Added callouts on the radar
- [LONG] made long a little larger
- [LONG] extended the vending machine to be more usable as a cover
- [LONG] added the mid recess to act as a cover / hiding spot
- [LONG] proped up the bedrooms
- [T-NEST] added plank to make the climbing even easier
- [VENT] ceiling has been lifted up, you don't have to crounch in it anymore
- probably other things I forgot about
Changelog V0.2.0->V0.2.1
- Removed debug T spawn at Long (woopsie)
If for some reasons you wanna peak under the hood, everything should be available here : https://git.hijackedbrain.com/HijackedBrain/de_hospital
Thanks to :
- TopHatWaffle for its real-world-textures pack (https://www.tophattwaffle.com/downloads/real-world-textures/)
- leplubodeslapin, Arsia, L'habitant, Kemsou, Volgorick, CtrlZed for their feedback at the end of our friendly competition.
- @Squidski and @Squink (from SourceEngine's discord) for their help on remodeling, helping me to get around Hammer
- ProgSys for their hospital props on gaming-models.de
- Anyone else involved I forgot about because valve workshop tool cut my description page at its 3 first lines upon updating the map...
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📋 Steam Workshop Details
Title: de_hospital_night (wingman map, V0.2.1)
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1984901587
Author: https://steamcommunity.com/profiles/76561197993799395
📦 File Info
Original file name: de_hospital_night.bsp
File size: 18.40 MB (19,296,873 bytes)
Created: 2020-02-01T02:10:56+03:00 (unix: 1580512256)
Yandex Disk path: /2020/1001430152558429703/de_hospital_night.bsp
🔗 Direct Links
Steam UGC download: https://steamusercontent-a.akamaihd.net/ugc/1001430152558429703/A989D6B36B7483D4E3A1D65269A1CF557EED7A50/
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Uploaded from Yandex.Disk: https://disk.yandex.ru/d/EKAI0qKTkQkXtw
Thanks to DepoSit (@DepoSitorim on YouTube) for preserving such a large number of maps.
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File Details
Filename
de_hospital_night.bsp
MD5 Hash
9b44f604cf...
Path
/csgo/map/...
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