css Map

bhop_treason

robotics 16 Jan 2026 bhop

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Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.

Description

IMPORTANT INFO FOR SERVER OWNERS:1) This is a huge map almost at the edict/brush limit, avoid round restarts because it will crash both the server and all clients due to edict allocation error!2) This map uses vscripts to handle bhop blocks logic. It was practically a necessety because i wouldn't be able to use normal bhop triggers due to the map's size. The script works perfectly fine during normal play but may be abused with checkpoints on TAS/Segmented runs. Besides that, bhop blocks will most likely cause false positives on low timescale.To circumvent this, download and compile this bhoptimer branch that my script is compatible with.After this, get and compile vscript and sourcescramble plugins, as well as getting gamedata for them.I will edit this when proper support will be added to the main branch.IMPORTANT INFO FOR PLAYERS:1) As stated in the map, it relies on rngfix and landfix plugins for difficulty balancing, both of these are basically a standard in the autobhop community. While practically every 64 jump is possible without landfix, it will make the map slightly easier. Besides that, even if it is controversial and not considered legit for map running, if you just want to casually play or learn this map, I suggest using the noslide plugin. 2) Make sure to enable color correction, especially for the darker night part of the map.3) This map contains music, but it can be made quieter or turned off using the music volume slider in game settings.4) mat_monitorgamma 1.6 can be useful at times, but map brightness should mostly be OK.Edit: 5) There might be missing textures on disorder (black) stage depending on your graphics settings, try setting them to max or tweaking them. I am currently unaware of why this is happening.This is an AUTOBHOP ONLY map that I've been working on for a year on and off, god knows how many hours I spent on it, probably a couple of hundreds, if not twice as much. The map is partially inspired by kz_bhop_knothard. It focuses on unique blend of autobhop with classic kz styled gameplay. Because the map was almost finished at the time when vscripts were added to the game and due to the lack of proper vscript support, I decided to avoid using them for gameplay, only sticking to what was possible before x64 update. Without TAS or checkpoints, the map will be insanely difficult for most people, but it was made much easier than i intended it to be so that more players are able to beat it, it is significantly easier than kz_bhop_knothard. Still, to beat this map, solid mouse control, good strafing and lj skills are required. Tier-wise, something between 7-9/10, depending on who you ask and what section you look at.All contributions are listed on the map and on this page (artists are credited on the textures), but I have so many assets collected over the years that I have no idea where half of them came from, so do not feel offended if I forgot you, just leave a comment.This map would not be possible without the immense help from all the contributors, big thanks to them and big thanks to the person currently reading this.Q&A:Q: Why is the map so large when bspzip exists?A: Bspzip makes people's game freeze whenever a new sound plays and there is no way to fix that, even with packing pre-cache.Q: Why is the map not named kz_bhop?A: To avoid confusion with scroll maps, since this map is autobhop only.SourceJump does not track/tier/give points on kz_bhop maps.I am not the first person to do that, as seen in bhop_apricity and bhop_badges2.Because treason.Q: Autobhop is not real bhop!A: I like scroll as well, consider playing my other map.Q: Kz is boring and antipre ruins the fun!A: I tried my best to make it as appealing as possible even to people who hate kz, so I suggest trying it out before hating. But most importantly, the point of this map is difficulty, and there are mappers much better than me at making classic difficult autobhop gameplay, so I did my own unique thing. I might release a _speedrun version someday if this one gets enough normal runs, no promises though :pQ: Where can I see the tracklist?A: There is a .txt file packed into the map in the sound/bhop_treason directory, along with all the .mp3 files.Q: Where can i see full gameplay of the map?A: I have a segment of a slightly older version of the map on my yt, you will most likely not notice any significant changes from the release version. Q: I have more questions!A: Leave a comment or contact me using Steam link in my profile. Original source: https://gamebanana.com/mods/601212 Note: This map was automatically uploaded by a bot.
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File Details

Filename bhop_treason.bsp
MD5 Hash f8eb1be644...
Path /css/map/...

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