csgo Map

akaltar

csgo_deposit 06 Mar 2026 akaltar
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Description

[h1]If you host a map, you may want to put some console commands...[/h1] [b]ESSENTIAL CONSOLE COMMANDS[/b] [i]mp_limitteams 5;[/i] // this command sets the maximum amount of different in players that there can be between two teams. [i]mp_teammates_are_enemies 1;[/i] // self explanatory, every one is a terrorist, hence it would be nice to be able to kill each other [b]RECOMMENDED CONSOLE COMMANDS[/b] [i]mp_respawn_on_death_t 1;[/i] // self explanatory, like in deathmatch, if you die you will respawn [i]mp_roundtime 10;[/i] // sets the round time to 10 minutes (alternatively, numbers from 1 to 69) [b]OPTIONAL CONSOLE COMMANDS[/b] [i]bot_add_t;bot_add_t;bot_add_t;[/i] // if you have no friends, make some (adds 3 bots to the game) [i]sv_infinite_ammo 1;[/i] // self explanatory, spray and pray with a bottom less magazin [i]god;[/i] // enjoy the privilege of a god, you are immortal [i]sv_gravity 800;[/i] // changes the gravity (jump hight, falling speed, falling damage and such parameters, default is 800) // note that this map is not designed for different gravities than the default... because of reasons [i]sv_gravity 115;[/i] // you jump as high as about the half of the map height [i]sv_gravity 75;[/i] // you can manage to jump from the bottom to the very top altitude [i]thirperson;cl_drawhud 0;[/i] // play the game from another perspective. makes it harder to aim though. [b]ALL (IMPORTANT) CONSOLE COMMANDS IN ONE LINE (without gravity modifications and god mode)[/b] [i]mp_limitteams 30;mp_teammates_are_enemies 1;mp_respawn_on_death_t 1;mp_roundtime 10;bot_add_t;bot_add_t;bot_add_t;sv_infinite_ammo 1;[/i] ________________________________________________________________ [h1]BACKGROUND OF MAP DESIGN[/h1] You are waiting for the fifth premate to join for competitive game play? or he is afk for the next 10 minutes? This aim map or fun map (or however you want to call it) can kill the time. And the other mates who join the match if your aim is good enough. [h1]FEATURES[/h1] 4 terrorist spawns (this map supports no more players / bots) You spawn at distance of about 2000inch (165 ft, 50 m) towards your enemies. (average distance of de_dust between a_long_pit and a_site. Do not pin me down on that though) There is no cover at spawn, so you see everyone right from the start. Players and bots spawn with theyre default gun (glock). Ak on spawn. New ones can be picked up every 10 seconds. Weapons in your inventory will be stripped (deleted) at the begginning of each new round. (if you grabed the AWP proudly... it will last for this round only) One awp in the middle of the map. (only one for the entire round). To get on the top of the awp platform is a bit tricky, but managable. Wait, there is a second AWP, but how do you get it? That riddle needs to be solved! Smoke spawn on the rear side of the map. Cuz why not? Smoke stack will spawn another smoke grenade if you are close by every 10 seconds. Small one-sided windows to prevent annoying camping on defensive positions. Granted, those windows are pretty small in this map version. No radar. Some hidden map intel. [h1]MISC[/h1] good frame rates (had 150~220 fps for an average PC, playing against 3 bots). The frame rate will reduce a tiny bit each time you pick up a new ak from the spawn (because the machine has to render a new object). Sooo, if you play the map for about 40 minutes and there a houndres of guns lying on the ground your fps might drop. You can reach even a certain maximum (I do not know the number), once it its reached the game will crash (CTD). But that will takes a good bunch of time. Extensive useage of smoke grenades can suck the performance as well. Bots are stupid and do not pick up guns from the stack, but they can climb ladders. Nav-file might get improved in the future, maybe eventually. The map might change a bit, if something bugs me in the future. Screenshots might be outdated somehow. It took me just one day to make the map. It took another one to pull oneself together to upload and write this description :) I think that is all about it. Enjoy, comment or whatnot. ——————————————————————————— 📋 Steam Workshop Details Title: AK ALTAR Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1862095722 Author: https://steamcommunity.com/profiles/76561198094888365 📦 File Info Original file name: akaltar.bsp File size: 8.15 MB (8,549,415 bytes) Created: 2019-09-13T21:33:23+03:00 (unix: 1568399603) Yandex Disk path: /2019/776231853762051631/akaltar.bsp 🔗 Direct Links Steam UGC download: https://steamusercontent-a.akamaihd.net/ugc/776231853762051631/296D115DC0EA81487B698175EBCC74640B1040D7/ ——————————————————————————— Uploaded from Yandex.Disk: https://disk.yandex.ru/d/EKAI0qKTkQkXtw Thanks to DepoSit (@DepoSitorim on YouTube) for preserving such a large number of maps.
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File Details

Filename akaltar.bsp
MD5 Hash d072ddb63a...
Path /csgo/map/...

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