
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_Sniperrifle"
	"viewmodel"			"models/weapons/sniper_rifle/v_sniper_rifle.mdl"
	"playermodel"			"models/weapons/sniper_rifle/w_sniper_rifle.mdl"
	"anim_prefix"			"smg2"
	"bucket"			"9"
	"bucket_position"		"0"

	"clip_size"			"-1"
	"default_clip"			"8"

	"primary_ammo"			"Sniper"
	"secondary_ammo"		"None"

	"weight"			"9"
	"item_flags"			"0"
    "damage"                	"90"
	SoundData
	{
		"single_shot_npc"		"Weapon_Snaiperkablyat.NPC_Single"
		"single_shot"		"Weapon_Snaiperkablyat.Single"
		"deploy"		"Weapon_Snaiperkablyat.Draw"
		"empty"				"Weapon_Enforcer.Empty"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"a"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"a"
		}
		"weapon_small"
		{
				"font"		"WeaponIconsSmall"
				"character"	"a"
		}
		"ammo"
		{
				"font"		"Verdana"
				"character"	"r"
		}
		"ammo2"
		{
				"font"		"Verdana"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}