WeaponData
{
	"printname"			"#HL2_Minigun"
	"viewmodel"			"models/weapons/minigun/v_minigun.mdl"
	"playermodel"			"models/weapons/minigun/w_minigun.mdl"
	"anim_prefix"			"smg2"
	"bucket"			"6"
	"bucket_position"		"0"

	"clip_size"			"-1"
	"clip2_size"			"50"

	"primary_ammo"			"Bullets"
	"secondary_ammo"		"None"
	"weight"				"6"
	"item_flags"			"0"
	"damage"                "10"
	SoundData
	{
		"single_shot"		"Weapon_Minigun.Single"
		"single_shot_npc"	"Weapon_Minigun.NPC_Single"
		"double_shot"		"Weapon_Minigun.Alt"
		"deploy"				"Weapon_Minigun.Draw"
		"stop"				"Weapon_Minigun.Stop"
		"empty"				"Weapon_Enforcer.Empty"
	}

	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"l"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"l"
		}
		"weapon_small"
		{
				"font"		"WeaponIconsSmall"
				"character"	"l"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}