
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_Flak"
	"viewmodel"			"models/weapons/flakcannon/v_flak.mdl"
	"playermodel"			"models/weapons/flakcannon/w_flak.mdl"
	"anim_prefix"			"smg2"
	"bucket"			"7"
	"bucket_position"		"0"

	"clip_size"			"-1"

	"default_clip"			"10"

	"primary_ammo"			"Flakammo"
	"secondary_ammo"		"None"

	"weight"			"8"
	"item_flags"			"0"
        "damage"                	"10"

	SoundData
	{
		"single_shot"		"Weapon_Flak_Cannon.Single"
		"single_shot_npc"	"Weapon_Flak_Cannon.NPC_Single"
		"deploy"				"Weapon_Flak_Cannon.Draw"
		"reload"			"Weapon_Flak_Cannon.Load"
		"empty"				"Weapon_Enforcer.Empty"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"a"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"a"
		}
		"weapon_small"
		{
				"font"		"WeaponIconsSmall"
				"character"	"a"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}