// Enforcer

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"#HL2_Enforcer"
	"viewmodel"		"models/weapons/enforcer/v_main_enforcer.mdl"
	"playermodel"		"models/weapons/enforcer/w_enforcer.mdl"
	"anim_prefix"		"smg2"
	"bucket"		"1"
	"bucket_position"	"2"

    	"clip_size"             "-1"
    	"default_clip"          "50"

	"primary_ammo"		"Bullets"
	"secondary_ammo"	"None"

	"weight"		"1"
	"item_flags"		"0"
	"damage"                "25"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"				"Weapon_Enforcer.Empty"
		"single_shot"		"Weapon_Enforcer.Single"
		"single_shot_npc"	"Weapon_Enforcer.NPC_Single"
		"draw"				"Weapon_Enforcer.Draw"
	}
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"d"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"d"
		}
		"weapon_small"
		{
				"font"		"WeaponIconsSmall"
				"character"	"d"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}