// Enforcer

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"#HL2_ASMD"
	"viewmodel"		"models/weapons/asmd/v_asmd.mdl"
	"playermodel"		"models/weapons/asmd/w_asmd.mdl"
	"anim_prefix"		"pistol"
	"bucket"		"3"
	"bucket_position"	"2"

    	"clip_size"             "-1"
    	"default_clip"          "20"


	"primary_ammo"		"Shock"
	"secondary_ammo"	"None"
	"weight"		"4"
	"item_flags"		"0"
	"damage"                "50"

	SoundData
	{
		"single_shot"		"Weapon_ASMD.Single"
		"single_shot_npc"	"Weapon_ASMD.NPC_Single"
		"double_shot"		"Weapon_ASMD.Alt"
		"deploy"				"Weapon_ASMD.Draw"
		"empty"				"Weapon_Enforcer.Empty"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"d"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"d"
		}
		"weapon_small"
		{
				"font"		"WeaponIconsSmall"
				"character"	"d"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}