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* LEVEL INFORMATION *
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TITLE			      : dm_mayan_sanctuary
Designed & Built for HL2:DM by     : The Sanctuary UK, who are
			      : [S-UK] Electric Warrior & [S-UK] Captain Hornet
e-Mail			      : mick@thesanctuaryuk.co.uk
HOMEPAGE                                     : www.thesanctuaryuk.co.uk
DATE			      : 27th March 2005
GAME PLAY TYPE		      : DeathMatch or Team 
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* LEVEL DESCRIPTION *
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This map is a fantasy scenario based in a Mayan Temple environment, and while a lot
of the custom textures are taken from genuine Mayan artifacts, it does not keep strictly 
to that historical genre, and has deliberately steered away from the usual industrial/city 
laid waste themes of the majority of HL2Dm maps.

It is aimed at players with higher specification PCs and in some parts may be very 
demanding of that hardware.   We made this map originally as a fun map with just the 
members of our own clan in mind, but realise that it will probably get out into the wider 
community and thus the reason for this explanation.

There are a variety of combat areas with large outdoor open plains with cover afforded 
behind randomly placed rocks, with sniping positions from either the the top of the 
pyramid or from the outer buildings.

There are two main entrances/exits to the pyramid besides through portals, which are,
via the bottom of the outer stairs by activating a switch, or from the back of the pyramid
via the sliding gold doors. 

Inside the main pyramid there is a large entranceway/hall at the front leading to two 
different combat zones, one with a huge gyroscope that has combine balls contained 
within to grab with the gravgun.   There is another smaller rain-god chamber leading off 
from this room containing more weapons and portals to other parts of the map.

The main hallway, will, in the other direction, lead to the kings chamber with his 
sarcophagus, weapons, portals and another spectaculor outlook on the whole scene.   
Another alternative is to take the stairway up into the heart of the pyramid where there 
are various secret chambers to be discovered containing weapons/ammunition and 
other ways to reach the extremes of the map.

There should be something here for everyone, with large open areas to small confined 
fighting spots, and enough seemingly secure bolt holes for the snipers out there.

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SUGGESTED PLAYER LOAD   	: 4 - 16
DIFFICULTY SETTINGS ?   		: N/A
NEW TEXTURES ?          		: Yes
NEW SOUNDS ?            		: No
CD TRACK #              		: 0
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* CONSTRUCTION *
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EDITORS USED            	: Hammer Version 4  
UTILITIES USED         	: Adobe PhotoShop 7.0 , Paint Shop Pro 7
COMPILE MACHINE         	: AMD Athlon 64 3400+ 1 Gb DDR RAM                      
Compile Time            	: Ages !!
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* SPECIAL INSTRUCTIONS FOR MANUAL INSTALLATION OF FILES
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Unzip all files to the Half Life Deathmatch\hl2mp\maps directory

* CREDITS *
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The Kenco Coffee Company, for keeping us awake long enough to complete the task
Thanks to [S-UK] Grandma for help with testing and criticism/ideas
(who loves you babe?)
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* COPYRIGHT/PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.